"MUST HAVE" cards for each civ.

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RascalJones
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"MUST HAVE" cards for each civ.

Post by RascalJones »

OK, so with the new HC levelling changes, I was able to finally get some decent-level HC's created. I now have all AOE3&TWC HC's at Level 40. TAD's start at 20.

So, for AOE3 & TWC, what are some "MUST HAVE" cards to put in the deck of each civ? The only 2 civs that I don't have 39 cards waiting to be picked are Dutch and Ports, as I levelled those 2 civs up. The rest are all brand-new level 40 civs with cards to pick.

I want to play more civs, to hopefully expand my enjoyment of the game.

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I__CHAOS__I
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Re: "MUST HAVE" cards for each civ.

Post by I__CHAOS__I »

thats a lot to answer all at once...
I'd say, look at my decks :)
or tell us which civ you're gonna try first
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KingKaramazov
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Re: "MUST HAVE" cards for each civ.

Post by KingKaramazov »

Hmm, this is a tall order. I'll answer this in full to the best of my ability later.

:)
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves?  They stoke a furnace all their lives, sweat their lips, shine their ey

Navarone_Guy
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Re: "MUST HAVE" cards for each civ.

Post by Navarone_Guy »

For a few of my favorite civs:


Germans:
Age 1:
2 settler wagons
economic theory

Age 2:
9 xbows + 2 uhlans
3 settler wagons + 2 uhlans
cavalry hitpoints + 2 uhlans
team cavalry attack

Age 3:
Cavalry combat + 3 uhlans
13 jaegers for 1000 gold
8 skirmishers + 3 uhlans
1 fort + 3 uhlans

Age 4:
1 factory + 4 uhlans
1 factory + 4 uhlans
lipazzaner cavalry + 4 uhlans


Japanese:

Age 1:
3 fishing boats (for water maps)
mountain warrior (for treasure-heavy maps)

Age 2:
5 yumi, x2
yumi attack
2 berry orchards, x2
5 ashigaru, x2
ashigaru attack
diamyo

Age 3:
diamyo
naginata hp
bloody harvest
close combat
way of the bow

Age 4:
shogun
Groovy.

KingKaramazov
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Re: "MUST HAVE" cards for each civ.

Post by KingKaramazov »

France:
3 Coureurs
Thoroughbreds
Cavalry Combat
Cavalry HP
8 Crossbows
2 Falconets
Factory + Robbers Barons (obviously)
700 Crates (all three resources)
Tirailleurs
Long Range Infantry HP and / or Wilderness Warfare

Russia:
Sevastopol
Boyars
Distributivism
Cavalry Combat
Strelet Combat
5 Cossacks
13 Strelets
Factory + Industrialization
700 Crates (food and wood mainly)
Schooners
Castrematation
National Redoubt
9 Manchu
Refrigeration
Suvorov Reforms
2 Falconets

Dutch:
Bank of Amsterdam
Bank of Rotterdam
Flower Speculation
17 Ruyters
Stadhouder
Colonial Militia
8 Pikemen
700 Crates
Schooners
12 Swiss Pikemen
Military Reforms
Infantry Attack
Infantry HP
Infantry Combat
Factory
Robber Barons
Bank Wagon
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves?  They stoke a furnace all their lives, sweat their lips, shine their ey

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