Japanese and their Dojos
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- LaZy
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Japanese and their Dojos
As most active members now Ive been playing a lot of Japs l8ly. Ive pretty much tested most strats, on and off water. Ive also taken some time 2 watch as many recs as I coud get my hands on. The one thing that intrigues me are the Dojo cards. Ive seen George III use them and thats it. Only rec I have is when he plays 2 dojo cards. Didnt actually find it helped that much tbh. The units spwanned after a huge amount of time. Free units r cool n all but if u have 2 play a card and still wait periodicly for ages 4 the couple of free units to show seems a little weak imho. Unless the dojos do something else other then spawn free units.
Ur thoughts on this matter would greatly b apreciated.
Out
PS Nav I saw that u like the dojo cards in ur deck when u posted on ur Jap strats and deck builds.
Ur thoughts on this matter would greatly b apreciated.
Out
PS Nav I saw that u like the dojo cards in ur deck when u posted on ur Jap strats and deck builds.
Re: Japanese and their Dojos
They sound cool in theory,
but in practice they are completley useless imo I mean it's not worth sending a card for something that has little more hp than a house and takes in excess of 3 minutes to make 5 ashigarus. I would personally ship 7 vills or economy upgrades as I think I would find them much more effective!
but in practice they are completley useless imo I mean it's not worth sending a card for something that has little more hp than a house and takes in excess of 3 minutes to make 5 ashigarus. I would personally ship 7 vills or economy upgrades as I think I would find them much more effective!
- Sporting_Lisbon
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Re: Japanese and their Dojos
They are worth 7 vill res, but it takes way too long to get something. Specially when you feel you don't need that type of unit and you need to change and it goes down to 0 again :\ Lategame may be a possibility.
Re: Japanese and their Dojos
[quote=""Sporting_Lisbon""]They are worth 7 vill res, but it takes way too long to get something. Specially when you feel you don't need that type of unit and you need to change and it goes down to 0 again :\ Lategame may be a possibility.[/quote]
Maybe they'd work well in a No Rush game? although tbh I don't really play them
Maybe they'd work well in a No Rush game? although tbh I don't really play them
- I__CHAOS__I
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Re: Japanese and their Dojos
I doubt they are useful in common games.
Taking up age III slots is really annoying
Taking up age III slots is really annoying
Wisdom is the supreme part of happiness. - Sophocles
Happiness belongs to the self-sufficient. - Aristotle
- Sporting_Lisbon
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Re: Japanese and their Dojos
Yes, in theory they'd work as 14 vills to help your 75 vill cap. I don't like losing slots either, it doesn't seem that ES wanted people to use it.
Re: Japanese and their Dojos
Those 3000hp dojo's that raid can be annoying though.
- LaZy
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Re: Japanese and their Dojos
3000hp dojo´s that raid?
What units r those?
Out
What units r those?
Out
- Sporting_Lisbon
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Re: Japanese and their Dojos
Are you referring to the Shogun?
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Re: Japanese and their Dojos
The shogun can't train normal units. He can only train artillery, shinobi, and yamabushi. Diamyos, on the other hand, are nowhere near as powerful in combat but can train normal units.
Groovy.
Re: Japanese and their Dojos
Its only the Shogun that has that much hp, but its great when raiding oppo with them, if theyre unupgraded(usually not the case but...) they can be killed in one hit, but Lazy is on about the Dojo building, that automatically spawns units, but yeah it takes ages, and I've found i never use them, so I think I'm gonna take them out, thanks for the heads up guys.
From the OP maker of the OP Sigs, Cleeduz brings maybe some of his best work yet!
- I__CHAOS__I
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Re: Japanese and their Dojos
I'll take a daimyo over a dojo any day, those guys rock
Wisdom is the supreme part of happiness. - Sophocles
Happiness belongs to the self-sufficient. - Aristotle
Re: Japanese and their Dojos
but Shogun Takagawa>Daimyos lol 'any day'
From the OP maker of the OP Sigs, Cleeduz brings maybe some of his best work yet!
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Re: Japanese and their Dojos
Nah. 20 range goons > ERK > shoguns > diamyos > all > noobs > that noob Navarone
Groovy.
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Re: Japanese and their Dojos
I think if they made dojo's more like factories and an age 4 card they would be better. Choose to spawn units or collect resources, that would also help with Japan's 75 vill + lousy shrines eco.