This is a bit different and I will put down the changes, which are similar to the earlier posted. The Civs are relatively fair.
This is a scenario. In order to play it, download it, and place it in
%USERPROFILE/MyDocuments/MyGames/AgeOfEmpiresIII/Scenario
It is to be hosted on Multiplayer, with only the following civs. Comps do work.
Only Playable Civs in this Scenario are: India, Japan, Spain, Portugal, Ottoman, China, Iroquois, and Sioux so far. Don't choose any of the others. This is playtesting open for everyone, and, remember, play TVB.
India, Japan, China, Otto, Native, and European Balance. Have fun!
Here are the "Patch Notes:" They are a bit difficult to read.
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Murdilator presents:
FP 1.3 Beta; India, Japan, China, Ottoman, Native, and European Balance.
General Changes:
- European Outposts cost reduced to 215 wood, train points to 42, and give a small trickle of 0.12 food, 0.12 wood, 0.12 coin per second (given every 8.33 seconds to work). Outpost build limit reduced to 5. However, outpost build limit increased by 2.0 upon reaching fortress. (Makes turtling an option again, but this may be slightly OP. It needs to be tested with people, and if necessary, lowered to 0.10 trickle or 0.08 trickle or even 0.05 trickle. As it is, having 7 outposts in age 2 is like having an Age 2 Porcelain Tower).
- Grenadier cost reduced to 110 food, 50 coin, armor increased to 0.60, speed increased to 4.25. For testing purposes, Mercenary Chakrams have 0.60 armor as well. Consulate Young Garde now affected, and Arsonists have 5 speed with 0.60 armor.
- Extensive Fortifications now only gives +3.0 Outpost build limit, but gives -7.0 train points (to 35) and adds +4.0 LOS.
- When a player Revolutions, they recieve +30% artillery damage (for Gatlings), 8 villagers, and will continue to receive 6 free villagers every 60 seconds from Revolution time. This is only settlers, not Coureurs or Settler Wagons.
Portuguese:
- Portuguese get +1 wood crate and +1 coin crate. (If possible, removed hunting dogs bonus, as this is temporary and not used well on maps where other civs can get this upgrade quickly, such as on Silk Road where you start with a market. We could add then +1 food crate).
- Portuguese can build 3 more Outpost than other civs (8 Total, +2.0 in Fortress from General European boost).
- Cassador cost reduced to 75 food, 35 coin, Train points to 32, and Build Bounty down to 11 to mimic real thing.
China
- Hand Mortar cost increased to 75 food, 95 wood, made 2 population, and -6.00 LOS.
- Honored Hand Mortar gives +2.00 LOS
- Old Han Reforms now enables Mandarin Armies (at Village weirdly), at 400 food, 220 coin. Also, it forbids Old Han Armies, but gives Iron Troops and Manchus the equivalent of auto-upgrading Exalted techs.
(This is fixed, with fair bonuses.)
Japan
- Only start with one Monk, but stats increased to 450 HP, slightly
increased damage, 325 coin cost, more train points, and less upgrades while aging.
- Shrine limit decreased to 13, cost increased to 150 wood. Shrine hitpoints reduced to 1250. Train points are indirectly reduced from HP nerf (-22.0%). Also, they still support 15 population.
- Ashigaru cost reduced to 65 food, 35 coin, Train points to 32, hitpoints reduced to 130, ranged attack -20% (19.2), armor decreased to 0.10, and speed reduced to 4.25. Build Bounty reduced to 10.
- Close Combat card now gives +0.10 armor to Ashigarus.
- Golden Pavilion no longer gives any Advanced Arsenal improvements
- Naginata Rider speed reduced to 6.50, armor to 0.20. (Attack should be lowered to 26 in a real patch).
- Yabusame cost changed to 115 food, 85 coin, speed increased to 7.25, armor down to 0.40, and +40% attack to start with. (Attack should be increased to 10, artillery multiplier to x5)
- Hatamoto Samurai and Artillery start with -20% damage.
India
- Rajput cost reduced to 80 food, 35 wood, train points reduced to 28, hitpoints increased to 185, speed to 5.25. Build Bounty decreased to 11 to mimic real thing.
- Mahout cost reduced to 350 food, 250 wood. Build Bounty decreased to 60.
- Siege Elephant cost reduced to 250 wood, 350 coin, population count down to 6, speed to increased 4.25, armor to 0.40. Build Bounty down to 60.
- Flail Elephant cost changed to 150 food, 150 coin, hitpoints increased to 500, armor reduced to 0.40, speed increased to 5.0. (Needs Testing). Build Bounty (soon) up to 30.
- Urumi Speed increased to 4.80, armor to 0.35.
- Sacred Field Build limit increased to 3. Sacred Cows cost 100 food and have 10 Build XP; also, build limit increased to 30.
- Zamburacks moved to Age 3, cost changed to 55 food, 65 coin.
- Howdahs moved to Age 4.
- (Mughal Architecture not done yet, as it is too complicated for scenarios)
- Mansabders affected by stat changes as well.
Ottomans
- Janissary cost reduced to 95 food, 25 coin, armor increased to 0.30.
- Abus Gun cost changed to 65 food, 85 coin, armor increased to 0.40.
- Veteran Abus Gun now auto-upgrades.
- Spahi armor increased to 0.20.
- Church Techs -33% Cost.
- TEAM 2 Outpost Wagons now ships 1 Outpost wagon and should give +1.0 Build limit for both players who receive it. Remember not to save any outpost wagons up, or they will die before this.
Iroquois
- (Known bug --> Start with a Saloon)
- Villager Build limit increased to 110; Villager cost reduced to 90 food, -10% Train Points, and Build Bounty lowered to 9.
- Start with +10% Plantation Gathering Rates (to lower penalty to 20%)
- Mantlet speed increased to 4.25, armor to 0.60. +4.0 LOS.
- Ram speed increased to 4.5. (+4.0 LOS?)
- Tomahawk speed increased to 4.25.
- Siege Discipline card now, instead of more pop-efficient artillery, it gives Iroquois artillery -15% and Train Points.
- Lacrosse has double affect (4.0 Range and LOS).
Sioux
- (Known bug --> Start with a Saloon)
- Villager Build limit increased to 110; Villager cost reduced to 90 food, -10% Train Points, and Build Bounty lowered to 9.
- Start with +10% Plantation Gathering Rates (to lower penalty to 20%)
- Tashunke Prowler cost reduced to 135 food, 70 coin, Build Bounty to 21. Limit increased to 15.
- Marauders shipment gives Tashunkes 0.30 armor, adds +20% Build limit (3 Tashunkes), gives cav +0.5x bonus to villagers and sets Champion and Legendary Tashunke Prowler techs Obtainable.
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These are the changes so far. I want to give something for people to playtest. This is just for fun and not really all too serious, but may spark some enjoyment in players. It would be cool if the Native civs got 110 vil build limit and +10% plantation gathering, which I have added here, playtested, and it is fair.
You can see that I could not get everything I wanted to get done, and some things were tested first on 1.0 TAD. However, I have fixed numerous bugs in gameplay and I hope you enjoy

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God Bless!
regards,
murdilator