Good Civ for TAD?

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dragonshinobi_old
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Good Civ for TAD?

Post by dragonshinobi_old »

i started play TAD seriously and found that the ottos arnt that good anymore. Can anyone give me a civ that would be better than the easily countered Jans? I have TWC as well.

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Sporting_Lisbon
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Re: Good Civ for TAD?

Post by Sporting_Lisbon »

Good or easy to play? If both, pick India or Japanese.

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petevas
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Re: Good Civ for TAD?

Post by petevas »

Are the vanilla civs good in TAD (e.g. Britain)??

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Re: Good Civ for TAD?

Post by Navarone_Guy »

Yeah, the nilla civs are about on par with the TAD civs, although Japan and India are OP at the moment.
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Tatltael
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Re: Good Civ for TAD?

Post by Tatltael »

[quote=""dragonshinobi""]i started play TAD seriously and found that the ottos arnt that good anymore. Can anyone give me a civ that would be better than the easily countered Jans? I have TWC as well.[/quote]

im actually learning ottoman at the moment and i must say i enjoy the abus/jann combo 8) with abit of micro any noticeable disparity in economy between ottoman and anyone else becomes irrelevant :twisted:

dragonshinobi_old
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Re: Good Civ for TAD?

Post by dragonshinobi_old »

yeah i use that strat to.....but abus are killed way to easy by regular units.

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Tatltael
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Re: Good Civ for TAD?

Post by Tatltael »

drew is the official ottoman expert of the clan, i think he would agree that abus are pretty sick units :] no but really. abus should beat any kind of heavy infantry, just make sure you know how much damage you are doing, so you dont overkill units by too much -> meaning you make your units efficient :D

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Re: Good Civ for TAD?

Post by I__CHAOS__I »

FF with otto :)
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Re: Good Civ for TAD?

Post by Kaiser_von_Nuben »

[quote=""dragonshinobi""]yeah i use that strat to.....but abus are killed way to easy by regular units.[/quote]

A good abus/jan mix is really devastating. Abus do 60 damage per shot to HI and at least 14 per shot (with ranged resistance) to LI. With a stagecoach econ and crates, you can put together a strong army quickly. I rarely play Otto, but the combo that beats me is always well-microed abus/jan.

Abus is also great in team games if you have partner who can cover you against cav.

On TAD civs, I agree with Nav that Japan and India are both OP choices. Personally I think Japan is more OP because they have a virtually unraidable economy... and that's hard to cope with for a cavalryman like me :-P
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Re: Good Civ for TAD?

Post by lordandcount »

[quote=""Kaiser_von_Nuben""][quote=""dragonshinobi""]yeah i use that strat to.....but abus are killed way to easy by regular units.[/quote]

A good abus/jan mix is really devastating. Abus do 60 damage per shot to HI and at least 14 per shot (with ranged resistance) to LI. [/quote]

range resistance isn't applied with abus, cuz they do seige damage, not ranged damage if i'm correct.
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Re: Good Civ for TAD?

Post by Kaiser_von_Nuben »

range resistance isn't applied with abus, cuz they do seige damage, not ranged damage if i'm correct.[/quote]

That would be worth testing. Abus are tagged "artillery, infantry, gunpowder unit" and their attack is categorized "ranged attack," not "bombard attack." I am very curious to know if LI resists their attack at all. It does seem that abus kills LI pretty quickly, which would lead me to think that LI does not resist their attack. Does ranged resistance reduce the damage inflicted by other artillery, such as falcs? For example, a falc does 100 "bombard" damage, 3X to all infantry. Would a skirmisher with 120 HP and 30% ranged resistance "resist" 90 damage from the 300 damage the falconet would otherwise do to him?
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Re: Good Civ for TAD?

Post by I__CHAOS__I »

lord is right, it is siege damage and goes through RR
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Re: Good Civ for TAD?

Post by Navarone_Guy »

As far as I know, travois (WHY did ES make it this way? It's so random.) and building wagons are the only units in the game that actually resist bombard/crush damage or whatever the term for it is.
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Re: Good Civ for TAD?

Post by dragonshinobi_old »

and there isnt a patch fixing this 8O lol

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Re: Good Civ for TAD?

Post by Navarone_Guy »

Well, it's an irregularity, but it isn't really a balance issue, so I don't see why they'd patch it.
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