
necessary cards;
age 1:
3
age 2:
4/5 vills
9/10 mace
6 puma
5 coyote
3 warpriest
age 3: well in my experience it usually doesnt go this far, but
8 vills
10 coyotes
coyote upgrade card
eaglerunnerknight upgrade card
knight combat
other recommended cards:
coyote combat (age2)
land grab (age1)
ruthlessness (age3)
that card that gives you all farm upgrades for free (age3)
strat!: gather crates & herd hunts as usual. get a firepit up asap and set your WP to exp. dance. get to 15 villies 800 fd, and this is where you make the decision;
2 SK or fast age up.
i would recommend fast ageup against civs like russia, seeing as they will most likely rush, it helps to get your 1st shipment out (5 coyote) and run wild around their FB, hacking @ villies etc. 2 SK is more appropriate for slower rushing civs like japan, which will require abit more siege for the shrines, etc. if you happen to go the 2 SK route, you will usually have 450 waiting to use for your BB, the extra siege &high dmg. vs HI helps
during transition, keep 5 vills on food and 10 on wood. fwd 3 halfway across the map. as soon as you hit 250 wd, slap down that rax. be sure to keep an eye on your next 100 wood, so you dont house yourself

i usually ship 6 puma first to knock down the more than likely fb& and also be sure to switch your villies to a 3:1 food wood ratio so you can spam coyote >:] after 6 puma will come 10 mace
most of this is just obvious, but i think it helps to know villager ratios, etc.
this guide probably isnt well written

ill put a rec of this rush up tomorrow.
note: NOBODY LOOK @ MY ELO!! it dropped 100 points =) thats what i get for trying to make a new sioux B.O. in rated games.. but its actually working really well now. basically its just being able to spam cetan / AR at the same time right off the bat in age 2 which is more effective than one might think, maybe ill post a b.o. w/ a rec tomrrow