India

General Discussion about Age of Empires III: Definitive Edition

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Highlander999
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India

Post by Highlander999 »

Right I am finally for the first time ever going to try a new civ. When TWC came out I barely touched any of the new civs, (I still have never played the Aztecs)

I've decided I need to change and I've heard India are a good civ to try. Now all I know is their unts (obviously for counters) and that there villis cost wood. After that at I'm at a blank. It took me 10 minutes how to work out how to advance when I tried China for the first time :oops: Any help no matter how obvious is really appreciated i.e. best cards to have, best strat etc etc

Cheers :D
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Soccerman771
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Re: India

Post by Soccerman771 »

10/10 owns. Go check out the strats in the AD Strategy section.

http://www.aoe3clan.com/index.php?name= ... opic&t=471
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joe4holly
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Re: India

Post by joe4holly »

zams own , fast and kill cav easy easy to mass and my fav india unit .

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RascalJones
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Re: India

Post by RascalJones »

Zams are my favorite unit too. But, I stink at the game, so don't take my word for it.


From all I can read, Sepoy + Sowars in Colonial is very strong.

I wish I had the time to find out for myself.

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Highlander999
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Re: India

Post by Highlander999 »

Cheers for the advice guys. Anything else is really appreciated
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Sporting_Lisbon
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Re: India

Post by Sporting_Lisbon »

Brit ally all the times is important as well (imo, even though others like otto as well). Port if you need some ships.

HuggyPierre
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Re: India

Post by HuggyPierre »

You can switch your allies. 300 export in age 2 is a must have in your deck.

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Sporting_Lisbon
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Re: India

Post by Sporting_Lisbon »

I always find shipping 700f, 600w or 600c more handy than 300 export tho.

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Re: India

Post by DrWho42 »

India has a villager shipped with most HC cards, but they suffer a penalty in earning shipments (like the Germans). However, this can easily be overcome by capturing as many herdables on the map as possible and tasking them to the unique India structure, Sacred Field. You can either build a SF or have one shipped from your HC. Four cows on the SF will counter your shipment penalty. However, if you have more than 4 cows, your shipments will start coming at an accelerated pace.

India is a fun civ to play, with nice unit choices and an interesting economy. Good Luck and Have Fun!

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Re: India

Post by BenS64 »

10/10 is a deadly rush that is hard to counter! so i recommmend that

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Re: India

Post by HuggyPierre »

[quote=""Sporting_Lisbon""]I always find shipping 700f, 600w or 600c more handy than 300 export tho.[/quote]

700F and 600C should be in the deck as well, but i never had 600W in it and i was never in a situation where i wished i could send it now. Going for the consulate early on gives you a big advantage. But ok, depends on your playstyle and what fits to it.

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Re: India

Post by ruminator »

I agree that India sounds interesting. I wouldn't even try to play a game with them until I'd watched some decent recs first. As villagers cost wood the split of resource gathering will be very different and easy to get very wrong!
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Highlander999
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Re: India

Post by Highlander999 »

Cheers for the help guys :D I'm going to spend a few hours tonight watching Indian recs and then might try this 10/10 rush first against the AI, and then in some un-rated matches.
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Re: India

Post by 36drew »

10/10 is the most annoying strategy in the game if you are on the recieving end. Fun as hell to do though.

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Re: India

Post by RascalJones »

[quote=""HuggyPierre""][quote=""Sporting_Lisbon""]I always find shipping 700f, 600w or 600c more handy than 300 export tho.[/quote]

700F and 600C should be in the deck as well, but i never had 600W in it and i was never in a situation where i wished i could send it now. Going for the consulate early on gives you a big advantage. But ok, depends on your playstyle and what fits to it.[/quote]


Yeah, when I played, I never had a problem with food or wood, but always seemed to lag behind on the gold gathering. I never seemed to have enough.

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