Moose (Z) vs (P) HeJurm Epic 40+ minute game
Moderators: Global Moderator, SC2 moderator
- HeJurmhoanni
- N3O Officer
- Posts: 628
- Joined: Sat Nov 29, 2008 8:37 pm
- Location: Finland
Moose (Z) vs (P) HeJurm Epic 40+ minute game
Nice macro game where moose just keeps trying to swarm me again and again but i manage to hold for over 20 minutes! Finally a fatal miss micro ends up the game. Really action packed and most of the units are used from both zergs and protosses arsenal. almost mined out the whole map!
You do not have the required permissions to view the files attached to this post.
-
- Lieutenant
- Posts: 104
- Joined: Sun Oct 25, 2009 9:35 pm
- Location: near Hamburg/Germany
Re: Moose (Z) vs (P) HeJurm Epic 40+ minute game
Sick game ! 
I liked how you forcefielded the whole area from high cliff to high cliff around the xel naga tower in the south to escape xD

I liked how you forcefielded the whole area from high cliff to high cliff around the xel naga tower in the south to escape xD
- Aaryn_GenD
- Global Moderator
- Posts: 3557
- Joined: Fri Nov 21, 2008 9:59 pm
- Location: Germany
Re: Moose (Z) vs (P) HeJurm Epic 40+ minute game
crazy game, i was surprised it went on for so long, moose could have ended it at the 15min mark 
hejurm your start from the ffe to the direct blink tin o11 min 3rd reminds me of Naniwa, he did the same and i've seen that quit a few times.
there's also another way with later blink but a second robo facility right when yo ubuild your robo bay, you have 2 robo bays at hte same time then producin colossi^^
hejurm lost alot of probes durinig the midgame which made him unstable towards the end.
the end was beast, moose can you tell your bl to stop attacking? if you could, they would not have been visible since hejurm had no air units at that point to make them visible.
i think this game shows why blizzard wantes the oracle, hejurm did not cross the half map line even once in an intervall of 40minutes^^
phoenixes and DT with warp prism seem the only direct way to harass to me. other would be blink stalkers but you lose the core of your army then

hejurm your start from the ffe to the direct blink tin o11 min 3rd reminds me of Naniwa, he did the same and i've seen that quit a few times.
there's also another way with later blink but a second robo facility right when yo ubuild your robo bay, you have 2 robo bays at hte same time then producin colossi^^
hejurm lost alot of probes durinig the midgame which made him unstable towards the end.
the end was beast, moose can you tell your bl to stop attacking? if you could, they would not have been visible since hejurm had no air units at that point to make them visible.
i think this game shows why blizzard wantes the oracle, hejurm did not cross the half map line even once in an intervall of 40minutes^^
phoenixes and DT with warp prism seem the only direct way to harass to me. other would be blink stalkers but you lose the core of your army then
- HeJurmhoanni
- N3O Officer
- Posts: 628
- Joined: Sat Nov 29, 2008 8:37 pm
- Location: Finland
Re: Moose (Z) vs (P) HeJurm Epic 40+ minute game
This was still the time i had huge problems in PvZ and this was maybe the best game i played. Other games i just died in 10 minutes or if i managed to win it was because of hidden pylon or cheese. Now im doing much better because im keeping an eye at my army all the time and forcefielding better and a bit better builds too.