Is this card useful in colonial? The purpose of the card from my understanding is to attempt to take an enemy FB down before constructed. If not used for that, is there a use for this card later in the game? Suggestions and thought please.
It's very useful. It gives your WarCheif the seige of about 7-8 pikes, so while you have a fight going on, you can use it to take down enemy houses, therefore getting him housed really quickly. Like he will take down the house in like 5 or 6 burn things. (Same as 6 - 7 pikes).
Like Chaos said, you have more important cards that can be sent in age 2. However, if your military cards are depleted and you're doing fine for resources, it's a nice bonus to your attack squad.
Any decent player looks to micro and take down the WC early anyway, due to the aura boost for the surrounding troops. It's a good card, sure, but only where you can keep your WC alive ...
Maybe worth a try as first card vs a FB with 5 toma BB in support!
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i personally love town destroyer , always fun to use it on any Asian wonders w/ the tomahawk 5 bb , houses , fbs etc. , don't forget that the damage increases with age just like special shot attack and that a well placed firepit on chief dance means you can have a 1900 hp siege tank (age 2 w/ at least 5 vills dancing and age 1 card sent) that is continuously auto healing and reviving to just keep coming and coming , the highest stats ive personally seen on an iro chief was in age 4, over 4k hp with 482 siege attack 8O
[quote=""deadhanddan""]damage increases with age just like special shot attack and that a well placed firepit on chief dance means you can have a 1900 hp siege tank (age 2 w/ at least 5 vills dancing and age 1 card sent) that is continuously auto healing and reviving to just keep coming and coming [/quote]
OOh I never knew the damage from the shot increased by age. Also I never thought of in battle doing the war chief dance, I always used the war dance but now after the new patch some out I might do that in age 3 if I ship the skmoking mirror so my war chief can do area damage while having op attack and possibly having gone to age 3 with the age up that gives the war chief a spinning attack. With 10 wp doing the war dance the spinning attack kills all enemies that it hits then I switch to warchief dance to make him just keep popping up and killing everyone
well those players r doing mirror matches and are forced to copy each other move for move, i respect ppl who add fun strats with civs other then the generic unit spams , a.a. is good as well but so is t.d. , my point being since the chief is so vital to your army why not enhance him?
Chaos the iro decks are made for iro mirrors, in iro mirrors I'm not really seeing it in there. It's good when you gotta tear down a civ like russia, ports, dutch, not aggressive ones that don't turtle.