As we all know, the discovery "drill" is essential to a good game. It needs to be instinctive. Part of that "drill" is the all-important first card. Until recently, I never gave this much thought; I just sent 3 villies, aged with 17 and that was the end of it. Lately, though, I have been experimenting with sending the DISTRIBUTIVISM card and aging with 14 vils, keeping 10-11 on wood during the age-up period. Normally you can get at least a manor and market up during that time, and usually up to 2 manors. Meanwhile, you have some very handy extra wood flowing into your reserves, which allows you to build a rax immediately upon reaching colonial. That also allows you to switch over to an almost exclusively food/coin econ for muskets/hussars. My second card is ALWAYS 700 wood. Like no other civ other than India, wood transmits into economic power for the Brits.
Obviously the downside to distributivism is that you don't have a 17-vil econ to start things off. But many other civs do very well in rushes without 17 vils, and the Brits have the unique power (among the Euros) to get some extra vils during the age-up. With distributivism and wood-gathering, you can easily crank out more economic support. In test games, I have been very happy to see that--while pumping out muskets--distributivism allows me to build manors for continually increasing my villie count. That is the beauty of the British: you can boom and fight at the same time!
If anyone has any tips or insights about early Brit play, I'd love to hear them. I have a different setup for early cav, but that's for a different thread
