/!\ This strat requires a map with 2 or more available Trading posts. /!\
Walkthrough:
Age I
• type “HI GL HF”, a must as respectful N3O-member!
• Use 4 vills on starting food crates, 2 on hunt, leave the extra 100 wood
• Build your village near the 2nd hunt and fatten your goat.
• Split your Monk and his disciple and scout as much as possible
- only take free or easy food treasures
- spot as many treasures and hunts / explore enemy base
• First card is the Trade Empire (ships a TP rickshaw and makes TPs 20% cheaper and 33% stronger) Take the closest TP asap.
• Start aging when you have 800 food, usually with 14 vills. Build the White Pagoda Wonder with 4 vills!
• You should have at least 100 wood from starting crates, chop until you get 200 wood and build a 2nd TP. Put a few vills on gold, rest stays on food for vill production.
• Ship the Holy Refuge (ships a Monastery rickshaw, makes upgrades 50% cheaper) and research the first tech (Training forms) Also check which Mercs will be available in III.
• New vills go on gold
Age II
• Research the 2nd Tech in the Monastery (The Five precepts) and train some more disciples.
• Treasure hunt !! Your Monk and his disciples are OP now, there is no treasure you can’t take – gotha get em all !!
• Ship 700 wood – upgrade the trade route (Stage coach) and build 1 more village. If there is a 3rd TP available, take it, otherwise build a War Academy (if you don’t expect to be rushed, you can build a Consulate instead or build a market and do some upgrades) Set the TP’s on gold.
Tricky Part – Pick your right path to victory.
• If you are being rushed, you will need to fend it off using all u got. Always have 10 disciples and don’t be afraid to build some outlaws (from Monastery)!! They are cheap and strong – and TP’s provide enough gold to build them. Usually you will ship 8 Chu Ko Nu’s and 700 food/gold
• If you are not under pressure, ship 700 food or gold and go to Fortress using the Porcelain Tower. Spam Mercs (2 TPs + Porcelain Tower = 3 banks!) and ship military units (10 Arquebusiers, 11 Changdao’s…) Train the right unit batch from your War Academy (arquebusier/changdao is probably the best)
• HELP – I got sucky Mercs

Some Stats:
After the 2 monastery techs + the White Pagoda age up:
Disciples
In age II: 140 HP – 17 attack (+ critical hits and cloning)
In Age III: 167 HP – 21 attack
In Age IV: 202 HP – 25 attack
For 80 food

Monk
In Age II: 1125 HP (+225 HP if you ship “Snatch the Pebble")
In Age III: 1575 HP
In Age IV: 2250 HP
Flying Crows deal 285 damage with area 5 in age IV
Random Notes:
- The asian civs can train Mamelukes, Elmeti’s and Lil’ bombards in age III unlike the European civs.
- Consulate: Ally with the Brits if you need strong musketeers and a 10% HP boost to land units or pick the Russians, they offer a Fort in age III (good for map controle) and helps you booming (vills train faster). In age IV you get a Factory – yay.
- Asians have the best market upgrades, don’t neglect it!
- If playing vs a civ with strong HI (like japan) – have “atonement” shipment in your deck, this will unlock the Iron Troops in the Monastery. It’s also useful if you have to rely on outlaws early on (makes your outlaws 2 pop cheaper).
- Eco balance: you have 2 TP’s and the Porcelain Tower that can produce whatever you need, it takes just 1 click to switch to another resource, keep it in mind!
- Most people expect China to rush, this helps you reaching age III fairly safe.
- When on the offence, build hand mortars and protect them while slowly advancing. They have 34 range, 38 LOS and take down buildings and falconets in no time.
- Disciples PWN

Deck:

Good Maps:
Araucania: has at least 3 easy TPs and offers Pistolero's (good in combo with disciples) - long maps makes FF'ing easier, many treasures, most should be yours
Borneo: 2 TP's close to your TC and Dacoit as good outlaw (good with disciples) - some great treasures (145 wood)
Carolina: 2 or 3 TP's, pistolero's and starting crates help to get the TP faster & upgraded. OK treasures
Deccan: Many TP's, Dacoits, extra crates and plenty treasures

Great Lakes: Many TP's but no only renegado (skirm) which is not so useful for china
Himalayas: TP road is in the middle, so defend it well, dacoits available
New England: Good TP road, but needs to be defended, but no great outlaws
Patagonia: 3 TP's behind TC is excellent
Saguenay: Map changes often, but starting with a free village rox, saves you 200 wood = 2 TP real fast, nice treasures
Sonora: 3 TP's at least and pistolero's olé
Texas: is by default a great map for FF / FI and TP is good too
Yellow River: lot's of TP's and blind monks as nice outlaws (2.5x bonus vs vills !!!)
Yucatan: 2nd TP is in the middle of map, but there are Pistolero's and OP treasures (lots of gold so easy to FF)
Yukon: TP's, Pistolero's and OP treasures

Hope you like!
I__CHAOS__I