My advanced fish boom strat
Posted: Wed Feb 27, 2008 9:50 pm
The Ottoman Advanced Mud Map Fish Boom
For all readers: this strat is for players from lvl 18 to 30. If you are higher, you can read, suggest improvements but don’t start laming “that is a slow age up, my spain FF will own you, etc”. I could take steroids, practise my herding and other micro for days, but I will never be as fast as you. That’s why I am happy at lvl 23 and you guys are higher.
The Ottoman are one of the best fish booming civilisations. This strat will see us fish booming using the starting wood, age up to fortress as fast as possible and use the extra resources from fishing to annihilate your opponent.
When to use: it will counter any FF strat, if you are fast enough most economic boom/turtle strats and colonial harassment semi FF. It’s a strat for typical mud maps: California, Sagenuay, New England, Arunicia, Yucatan, … It is not a water map 2 dock start. That’s the easy fish boom.
When not use: if you see a rush/colonial war coming.
1. Deck
Fishing: Obviously you don't want to give away your strat. An ideal deck would have all the fishing upgrades in it. But we don't wanna do that. However I find it impossible to make a deck look like a silk road rush BO. Just to many cards you wont use.So just schooners. Fish market. And two / three galleys in age 3.
Defense: Colonial militia for those times when somebody reads our strat correctly or goes for an early siege heavy / anti FF rush (pikemen, grenadier, puma, warclub).
Offense: the normal otto cards: 8 jannis, 5 spahi, 2 falconets, both factories, 2 great bombards, 12 abus.
Advanced: some cards supporting your strat later on / counter your opponent: I have three versions:
- Fish Fast Fortress spam: 5 hussar, Mamelukes, Manchu, 6 Jannies
- Fish Fast industrial slam: 6 spahi, 6 elmeti, Little bombards
- Fish Fast industrial revolt: 8 hussar, 7 hussar,
2. Start
Send 2 starting Vills to chop wood at the nearest forest.
Send 2 starting villagers to hunts and herd. Try to get 2 herds near your TC, just in case of a rush/pressure/raiding.
Send 2 villagers to collect wood.
Explorer goes treasure hunting and constructs 1 TP. You will need this TP for your shipment stream. The building of fishing boats will speed up your XP, but not enough.
After collecting the starting wood and food, build 1 house, send 1 villager chopping wood and other villager to the coast. You should have around 200 wood when he arrives. Build a dock.
Most of the time I use the settler of the dock to herd more hunts to my tc.
The Ottoman Free settler stream allows you to leave 3/4 settlers on wood early to construct a dock and maintain fishing boat production quicker than any other civ.
All new settlers to food.
Send schooners as your first card. Start constructing fishing boast the moment schooners arrives. All new fishing boats to fish.
Collect 800 food and press age up button: 400 wood politician
3. Transition to Colonial
Second shipment: 3 settlers or gold Trickle: why? Your base might be sieged. And you might house yourself during this time.
Keep 3 settlers on wood, new settlers to gold and collect until you have 300, rest on hunts. All new boats on fish.
Go scouting with your explorer. You need to know what your enemy is up to.
4.Colonial
Send 700 gold when arriving in colonial as your third shipment unless you notice and immediate attack. If that is the case, go defend yourself, keep on building boats and try to get to fortress somehow. Good luck.
Build Two houses and a barracks. You have time when waiting for 700 gold to arrive. Sometimes I like to que one jannie just in case.
Age up with wood and galley.
You will be in fortress at 7.30. That is just 30 seconds to a minute slower than your normal FF. The big difference is that you will soon have 10 fishing boats and more coming.
5. Transition to fortress
Kill any sheep/cow to speed up food collection. You are not fighting yet and probably wont have the time for the micro needed later.
Build jannies. Always keep 3/4 settlers on wood for houses, rest on food and gold. Fishing boats on fish. We want to get our spahi out!
6. Fortress.
Use the 400 wood for upgrading your jannies to veteran. Scout with the galley to see if you are challenged on the water.If our opponent is not giving you serious trouble by now, the game should be ours. The’re is no stopping us.
If you havent seen your opponents military yet, we will go on the offensive. It is always better you decide when and how to fight. It is time to seize the initiative for the rest of the game, we waited long enough!
First fortress shipment is Spahi, go for raiding
Second is two falconets.
2 Falconets, 20 veteran jannies and 5 spahi at 9/10 minutes are a good attack force. Our objective is to destroy any military threat your opponent has. This will be a large colonial army, your 2 falconets and spahi should take care of that, a FF shipment army or a first defense fortress force in case of a boom strat.
At this moment you will decide for your strategy (and a bit depending on your deck choice)
7. a. Fast fortress spam: If you can destroy the opponents military and keep some of your own alive, just proceed with your normal FF slam: Your normal Fortress shipment spam supported by extra fish boom resources. Send for 8 jannies, jannie combat, build a stable and hussars, or a foundry for falconets. Support with merc shipments like mamelukes, Manchu, stradiot.
7. b. FI Slam: Raid but keep your spahi alive. They have an auto upgrade.
Send for a fortress and 1.000 gold if needed. Grab a second TP if possible. Go to Industrial with spahi.
Get your Big bombards / 6 spahi / 12 abus out and destroy. You will be hitting him with at least 10 spahi, 12 abus, 15-20 jannies, 2-5 big bombards (if you can get the church tech out).
If the FI fails you can send your 2 tc and factories later.
7. c. FI revolt:This is my ultimate strat. I have got victories with this over players upt to 5 PR above me. With better players, you don’t want to test your skills. You have one chance for a KO and that’s it.
Raid but keep your spahi alive. They have an auto upgrade. Send for a fortress and 1.000 gold if needed. Grab a second TP if possible. Go industrial with spahi. Go for spahi, 12 abus, and some big bombards and 8 hussar. That is at least 4 shipments, so saving your fortress shipments and the second TP are very important. Build hussar with additional resources. Get 1.000 wood, gold and food and go for revolution with O’Higgins. If you can get up to 25 imperial hussars the game is ours. Guard your bombards and annihilate the opponent.
Iro: this strat absolutely counters any FF, watch out for there BB rush
Spain: Counters any Spain FF
Dutch: Dutch will be strong from 9 minutes on. A fast industrial might be very dangerous. I would suggest fortress warfare and building your opponent. Watch out for counter attack on the water.
Brits: Counters any britmanor boom, but watch out for a counter attack on the water.
France: Watch out for a heavy rush, absolutely own any FF or boom French have got.
Aztec: Dont do it.
Sioux: unless they kick you of the water or perform a perfect club rush they are dead.
China: watch out for rush with
Japan: difficult one. Havent played it that much,
India: I havent played this one against India yet.
German: counters a merc FF of boom
Ports: Counters the FI boom, watch out for a counter attack on the water.
For all readers: this strat is for players from lvl 18 to 30. If you are higher, you can read, suggest improvements but don’t start laming “that is a slow age up, my spain FF will own you, etc”. I could take steroids, practise my herding and other micro for days, but I will never be as fast as you. That’s why I am happy at lvl 23 and you guys are higher.
The Ottoman are one of the best fish booming civilisations. This strat will see us fish booming using the starting wood, age up to fortress as fast as possible and use the extra resources from fishing to annihilate your opponent.
When to use: it will counter any FF strat, if you are fast enough most economic boom/turtle strats and colonial harassment semi FF. It’s a strat for typical mud maps: California, Sagenuay, New England, Arunicia, Yucatan, … It is not a water map 2 dock start. That’s the easy fish boom.
When not use: if you see a rush/colonial war coming.
1. Deck
Fishing: Obviously you don't want to give away your strat. An ideal deck would have all the fishing upgrades in it. But we don't wanna do that. However I find it impossible to make a deck look like a silk road rush BO. Just to many cards you wont use.So just schooners. Fish market. And two / three galleys in age 3.
Defense: Colonial militia for those times when somebody reads our strat correctly or goes for an early siege heavy / anti FF rush (pikemen, grenadier, puma, warclub).
Offense: the normal otto cards: 8 jannis, 5 spahi, 2 falconets, both factories, 2 great bombards, 12 abus.
Advanced: some cards supporting your strat later on / counter your opponent: I have three versions:
- Fish Fast Fortress spam: 5 hussar, Mamelukes, Manchu, 6 Jannies
- Fish Fast industrial slam: 6 spahi, 6 elmeti, Little bombards
- Fish Fast industrial revolt: 8 hussar, 7 hussar,
2. Start
Send 2 starting Vills to chop wood at the nearest forest.
Send 2 starting villagers to hunts and herd. Try to get 2 herds near your TC, just in case of a rush/pressure/raiding.
Send 2 villagers to collect wood.
Explorer goes treasure hunting and constructs 1 TP. You will need this TP for your shipment stream. The building of fishing boats will speed up your XP, but not enough.
After collecting the starting wood and food, build 1 house, send 1 villager chopping wood and other villager to the coast. You should have around 200 wood when he arrives. Build a dock.
Most of the time I use the settler of the dock to herd more hunts to my tc.
The Ottoman Free settler stream allows you to leave 3/4 settlers on wood early to construct a dock and maintain fishing boat production quicker than any other civ.
All new settlers to food.
Send schooners as your first card. Start constructing fishing boast the moment schooners arrives. All new fishing boats to fish.
Collect 800 food and press age up button: 400 wood politician
3. Transition to Colonial
Second shipment: 3 settlers or gold Trickle: why? Your base might be sieged. And you might house yourself during this time.
Keep 3 settlers on wood, new settlers to gold and collect until you have 300, rest on hunts. All new boats on fish.
Go scouting with your explorer. You need to know what your enemy is up to.
4.Colonial
Send 700 gold when arriving in colonial as your third shipment unless you notice and immediate attack. If that is the case, go defend yourself, keep on building boats and try to get to fortress somehow. Good luck.
Build Two houses and a barracks. You have time when waiting for 700 gold to arrive. Sometimes I like to que one jannie just in case.
Age up with wood and galley.
You will be in fortress at 7.30. That is just 30 seconds to a minute slower than your normal FF. The big difference is that you will soon have 10 fishing boats and more coming.
5. Transition to fortress
Kill any sheep/cow to speed up food collection. You are not fighting yet and probably wont have the time for the micro needed later.
Build jannies. Always keep 3/4 settlers on wood for houses, rest on food and gold. Fishing boats on fish. We want to get our spahi out!
6. Fortress.
Use the 400 wood for upgrading your jannies to veteran. Scout with the galley to see if you are challenged on the water.If our opponent is not giving you serious trouble by now, the game should be ours. The’re is no stopping us.
If you havent seen your opponents military yet, we will go on the offensive. It is always better you decide when and how to fight. It is time to seize the initiative for the rest of the game, we waited long enough!
First fortress shipment is Spahi, go for raiding
Second is two falconets.
2 Falconets, 20 veteran jannies and 5 spahi at 9/10 minutes are a good attack force. Our objective is to destroy any military threat your opponent has. This will be a large colonial army, your 2 falconets and spahi should take care of that, a FF shipment army or a first defense fortress force in case of a boom strat.
At this moment you will decide for your strategy (and a bit depending on your deck choice)
7. a. Fast fortress spam: If you can destroy the opponents military and keep some of your own alive, just proceed with your normal FF slam: Your normal Fortress shipment spam supported by extra fish boom resources. Send for 8 jannies, jannie combat, build a stable and hussars, or a foundry for falconets. Support with merc shipments like mamelukes, Manchu, stradiot.
7. b. FI Slam: Raid but keep your spahi alive. They have an auto upgrade.
Send for a fortress and 1.000 gold if needed. Grab a second TP if possible. Go to Industrial with spahi.
Get your Big bombards / 6 spahi / 12 abus out and destroy. You will be hitting him with at least 10 spahi, 12 abus, 15-20 jannies, 2-5 big bombards (if you can get the church tech out).
If the FI fails you can send your 2 tc and factories later.
7. c. FI revolt:This is my ultimate strat. I have got victories with this over players upt to 5 PR above me. With better players, you don’t want to test your skills. You have one chance for a KO and that’s it.
Raid but keep your spahi alive. They have an auto upgrade. Send for a fortress and 1.000 gold if needed. Grab a second TP if possible. Go industrial with spahi. Go for spahi, 12 abus, and some big bombards and 8 hussar. That is at least 4 shipments, so saving your fortress shipments and the second TP are very important. Build hussar with additional resources. Get 1.000 wood, gold and food and go for revolution with O’Higgins. If you can get up to 25 imperial hussars the game is ours. Guard your bombards and annihilate the opponent.
Iro: this strat absolutely counters any FF, watch out for there BB rush
Spain: Counters any Spain FF
Dutch: Dutch will be strong from 9 minutes on. A fast industrial might be very dangerous. I would suggest fortress warfare and building your opponent. Watch out for counter attack on the water.
Brits: Counters any britmanor boom, but watch out for a counter attack on the water.
France: Watch out for a heavy rush, absolutely own any FF or boom French have got.
Aztec: Dont do it.
Sioux: unless they kick you of the water or perform a perfect club rush they are dead.
China: watch out for rush with
Japan: difficult one. Havent played it that much,
India: I havent played this one against India yet.
German: counters a merc FF of boom
Ports: Counters the FI boom, watch out for a counter attack on the water.