possible 1.02
Posted: Thu May 15, 2008 2:11 pm
Just done some reading on agesanc, what would you guys like for 1.02? Whenever they decide to do a patch that is. I dont like posting on age sanc because if you do, you get flamed by 2k plus players and feel like a fool.
Current balance looks to be that India, Japan, German are considered the best. Japan has strong units and a solid, unraidable economy. India has an incredible unit mix, early map control with agra and later elephants and agra. German have the improved uhlans to quickly get out a combo or go raiding and later on has mercs and settler wagon boom.
Russia, Iro and aztec can compete, French and China do ok. Spain, sioux and brits have their moments.
Otto and Dutch are considered weak and Ports are absolutely UP.
Also some players are complaing that to much games are played in age 2, making games a little boring if you never get to use age 3 stuff and its a big disadvantage for civs that get some types of units only in age 3 (like ranged cavalry or skirmisher).
One of the best things I read was that Germans are very strong but dont have anything you can consider to be really lame. They just have a nice unique balance of units, cards and strats.
This made me think on having future balance based on germany. And on keeping as much as possible the same, because every change creates new imbalances. A small nerf to top civs, leave the middle civs as they are and a small boost to the weak civs.
So for germans, the only thing I would change is make the 9xbow card 8xbow.
India, zamburak can do with less multiplier vs cavalry and agra fort must be build close to own base or gives another bonus, not 2 sepoy.
Japan. Very difficult. Golden pavillion damage bonusses to 10%. Maybe move ashi upgrade cards 1 age (to 3 and 4). Maybe take 10 HP away because I like diversity and ashi are designed as fast moving, high damage muskets. Something interesting was moving ashi all the way to age 3 but this would require a total redesign of Japan balance.
Russia could use some anticavalry, make cavalry archers set in age 2.
Aztec, not much comments on them. They get a bunch of xp and flow of cards early making them quite OK. Havent played them much so really cant comment on them.
Iro look quite ok. Some peolpe complaining about aenna.
French are balanced, lets just give cuirrassier age 2 base stats.
China still a little weak vs cavalry, maybe a little boost to keshik. Or put them in some better armies.
Sioux: no idea.
Brits: they look ok on paper but keep on having some problems.
Spain: give them back the rods shipments.
Now we come to the 3 civs that can use a real boost.
Dutch: give back 1 settler and remove gold crate: they are so weak in colonial.
Otto: difficult. they suffer a lot from having to build 3 buildings in colonial to get unit mix. Maybe reduce the villager training times upgrades a few seconds? Or maybe the church should.
Ports: give them 1 extra settler and change 1 food crate with a wood crate. get the infantry upgrade cards to a bit normal ages. Make bestieiros 2000 wood again. Make TC weaker vs ships.
In general, I hope the small boost to duct and spain will make them play more and bring age 3 in to play again.
So if you took time reading this, all comments and ideas are welcome. With 14 civs, you cant achieve perfect balance without losing uniqness, and some civs will always have the number of another one.
Current balance looks to be that India, Japan, German are considered the best. Japan has strong units and a solid, unraidable economy. India has an incredible unit mix, early map control with agra and later elephants and agra. German have the improved uhlans to quickly get out a combo or go raiding and later on has mercs and settler wagon boom.
Russia, Iro and aztec can compete, French and China do ok. Spain, sioux and brits have their moments.
Otto and Dutch are considered weak and Ports are absolutely UP.
Also some players are complaing that to much games are played in age 2, making games a little boring if you never get to use age 3 stuff and its a big disadvantage for civs that get some types of units only in age 3 (like ranged cavalry or skirmisher).
One of the best things I read was that Germans are very strong but dont have anything you can consider to be really lame. They just have a nice unique balance of units, cards and strats.
This made me think on having future balance based on germany. And on keeping as much as possible the same, because every change creates new imbalances. A small nerf to top civs, leave the middle civs as they are and a small boost to the weak civs.
So for germans, the only thing I would change is make the 9xbow card 8xbow.
India, zamburak can do with less multiplier vs cavalry and agra fort must be build close to own base or gives another bonus, not 2 sepoy.
Japan. Very difficult. Golden pavillion damage bonusses to 10%. Maybe move ashi upgrade cards 1 age (to 3 and 4). Maybe take 10 HP away because I like diversity and ashi are designed as fast moving, high damage muskets. Something interesting was moving ashi all the way to age 3 but this would require a total redesign of Japan balance.
Russia could use some anticavalry, make cavalry archers set in age 2.
Aztec, not much comments on them. They get a bunch of xp and flow of cards early making them quite OK. Havent played them much so really cant comment on them.
Iro look quite ok. Some peolpe complaining about aenna.
French are balanced, lets just give cuirrassier age 2 base stats.
China still a little weak vs cavalry, maybe a little boost to keshik. Or put them in some better armies.
Sioux: no idea.
Brits: they look ok on paper but keep on having some problems.
Spain: give them back the rods shipments.
Now we come to the 3 civs that can use a real boost.
Dutch: give back 1 settler and remove gold crate: they are so weak in colonial.
Otto: difficult. they suffer a lot from having to build 3 buildings in colonial to get unit mix. Maybe reduce the villager training times upgrades a few seconds? Or maybe the church should.
Ports: give them 1 extra settler and change 1 food crate with a wood crate. get the infantry upgrade cards to a bit normal ages. Make bestieiros 2000 wood again. Make TC weaker vs ships.
In general, I hope the small boost to duct and spain will make them play more and bring age 3 in to play again.
So if you took time reading this, all comments and ideas are welcome. With 14 civs, you cant achieve perfect balance without losing uniqness, and some civs will always have the number of another one.