Search found 236 matches
- Fri Mar 03, 2017 5:42 pm
- Forum: Age of Empires 2
- Topic: Saved Games can have mods in them, without changing the data
- Replies: 0
- Views: 43874
Saved Games can have mods in them, without changing the data
It's possible!
- Sun Jan 22, 2017 4:14 pm
- Forum: Scenarios
- Topic: New Map Set!
- Replies: 0
- Views: 44253
New Map Set!
I've gotten four RMs working as custom selection:
Nubia
Madagascar
Guinea
Barbary Coast
http://aoe3.heavengames.com/downloads/l ... tegory=rms
A lateshot!
But a grand one!
Also 6 remakes, made by me!
All working online!
Nubia
Madagascar
Guinea
Barbary Coast
http://aoe3.heavengames.com/downloads/l ... tegory=rms
A lateshot!
But a grand one!
Also 6 remakes, made by me!
All working online!
- Wed Nov 04, 2015 8:31 pm
- Forum: Age of Empires 2
- Topic: If Age II HD Had a Patch
- Replies: 2
- Views: 49906
Re: If Age II HD Had a Patch
Would be nice.
However, I really hope they actually take into consideration minor HP buff to all Sword Infantry, then a slight gold price reduction in units, etc. Although nobody now days just wants to play fair play. They just want competitive. It gets really tiring.
If you guys want to ...
However, I really hope they actually take into consideration minor HP buff to all Sword Infantry, then a slight gold price reduction in units, etc. Although nobody now days just wants to play fair play. They just want competitive. It gets really tiring.
If you guys want to ...
- Fri Oct 16, 2015 12:11 pm
- Forum: Age of Empires 2
- Topic: Feudal Age Fire Galleys and Feudal Age Demolition Ships
- Replies: 0
- Views: 43896
Feudal Age Fire Galleys and Feudal Age Demolition Ships
Looked up and it seems the devs are implementing it.
Would be nice for a change.
I myself remember the AOE1 Fire Galleys from ROR, which were very effective.
Gonna test enabling them from feudal to start with too.
Would be nice for a change.
I myself remember the AOE1 Fire Galleys from ROR, which were very effective.
Gonna test enabling them from feudal to start with too.
- Fri Oct 16, 2015 11:51 am
- Forum: Age of Empires 3
- Topic: Tiradores a Cantabaria
- Replies: 0
- Views: 45653
Tiradores a Cantabaria
Stealthy Mounted Cassadors on Horseback, sent from the Homecity by Spain.
How would a unit that mounted/dismounted and fired appear?
Any thoughts?
How would a unit that mounted/dismounted and fired appear?
Any thoughts?
- Sun Oct 11, 2015 1:51 pm
- Forum: Age of Empires 2
- Topic: If Age II HD Had a Patch
- Replies: 2
- Views: 49906
If Age II HD Had a Patch
I am aware of the Userpatch.
However, I like the game in a more casual style and this would represent it so.
Things to be done:
Game
- Add 230 Pop Mode, a 250 Pop Mode, 270 pop mode, 330 Pop mode
Maps
- Increase Relic count with increase in map size: Tiny, 5; Small, 8; Medium 10; Normal ...
However, I like the game in a more casual style and this would represent it so.
Things to be done:
Game
- Add 230 Pop Mode, a 250 Pop Mode, 270 pop mode, 330 Pop mode
Maps
- Increase Relic count with increase in map size: Tiny, 5; Small, 8; Medium 10; Normal ...
- Fri Oct 02, 2015 12:12 pm
- Forum: Age of Empires 2
- Topic: Stopping an Archery Range rush
- Replies: 11
- Views: 79872
Re: Stopping an Archery Range rush
I can safely say others can do that job. Really modding isn't difficult and it's that others are lazy and long to be not interested in marrying a lady one day. Oh well, guess we must tolerate their sloppiness and laziness.
So if you don't work, your a practicing homosexual.
Therefore, everyone ...
So if you don't work, your a practicing homosexual.
Therefore, everyone ...
- Fri Oct 02, 2015 12:10 pm
- Forum: Age of Empires 2
- Topic: Advanced Genie Editor
- Replies: 0
- Views: 44483
Advanced Genie Editor
Found it on Heavengames.com.
It allows you to mod Age of Empires II, by changing unit statistics, and which civ can research what. Quite neat if you ask me.
You can even modify the HD version and play online with others who have it. That way, you can get your irking changes into the game as you ...
It allows you to mod Age of Empires II, by changing unit statistics, and which civ can research what. Quite neat if you ask me.
You can even modify the HD version and play online with others who have it. That way, you can get your irking changes into the game as you ...
- Thu Oct 01, 2015 10:55 pm
- Forum: Scenarios
- Topic: AOE 2 Custom files, for Forgotton Empires
- Replies: 0
- Views: 47631
AOE 2 Custom files, for Forgotton Empires
Just a fun little mod, not necessarily balanced.
- Gives Towers extra arrows
- Gives Skirmishers bonus vs War Elephants
- Enables Sheep at the Town Center
- Minor unit balance
- Cheaper gold cost for gold units
- more civs get siege engineers
- certain unique techs nerfed
- certain overpriced ...
- Gives Towers extra arrows
- Gives Skirmishers bonus vs War Elephants
- Enables Sheep at the Town Center
- Minor unit balance
- Cheaper gold cost for gold units
- more civs get siege engineers
- certain unique techs nerfed
- certain overpriced ...
- Wed Nov 12, 2014 1:35 pm
- Forum: Age of Empires 3
- Topic: Age of Empires 3vs3 or 4vs4
- Replies: 17
- Views: 141144
Re: Age of Empires 3vs3 or 4vs4
Sounds fun. Need to see the dates though first, before I can commit myself.
- Thu Jul 03, 2014 5:14 pm
- Forum: Scenarios
- Topic: N3O Dutch Campaign Pt 1
- Replies: 0
- Views: 6954
N3O Dutch Campaign Pt 1
Here is a file I have worked on for the past two days.
Requires Asian Dynasties to play
Advisable (for ship balance) to have N3O Patch Installed
18-30 minutes
6 interactive quests
Total Victory
Note that this is set in the Spanish Maine, in the Golden Age of Piracy (1620-80s). You star the dread ...
Requires Asian Dynasties to play
Advisable (for ship balance) to have N3O Patch Installed
18-30 minutes
6 interactive quests
Total Victory
Note that this is set in the Spanish Maine, in the Golden Age of Piracy (1620-80s). You star the dread ...
- Thu Jul 03, 2014 5:09 pm
- Forum: Age of Empires 3
- Topic: How do we fix Brits, when they have a nerfed manor boom?
- Replies: 0
- Views: 45838
How do we fix Brits, when they have a nerfed manor boom?
Question above.
Brits suffer partially in FP games now, because, other civs can boom.
Other civs now can turtle.
And other civs now can rush.
Their problem? Lack of early food.
We have cows, possibly crates, but having 5 less villagers from a Manor boom means a lot.
Early Furrier ...
Brits suffer partially in FP games now, because, other civs can boom.
Other civs now can turtle.
And other civs now can rush.
Their problem? Lack of early food.
We have cows, possibly crates, but having 5 less villagers from a Manor boom means a lot.
Early Furrier ...
- Thu Feb 06, 2014 10:33 pm
- Forum: Scenarios
- Topic: N3O FP 1.3M Upload (Updated, Testing in Progress)
- Replies: 0
- Views: 8467
N3O FP 1.3M Upload (Updated, Testing in Progress)
Hello all!
For a brief explanation, this is the work we have managed to complete after a while.
We're all open for ideas. However, this is a part an open playtest before we upload it on Heavengames.com.
Note: You must be logged on to download the file.
New with 1.3z3M:
UPDATE:
- 6 New ...
For a brief explanation, this is the work we have managed to complete after a while.
We're all open for ideas. However, this is a part an open playtest before we upload it on Heavengames.com.
Note: You must be logged on to download the file.
New with 1.3z3M:
UPDATE:
- 6 New ...
- Fri Dec 27, 2013 12:08 am
- Forum: News
- Topic: N3O FP 1.3z3L: Dynamic Civilization Attributes, new Asian Fe
- Replies: 0
- Views: 46790
N3O FP 1.3z3L: Dynamic Civilization Attributes, new Asian Fe
I am proud to announce the release of N3O FP1.3z3L, a more dynamic version of the previous N3O Patches.
Download Link:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3466
In this, civilizations will attempt to focus on historic units, and receive a few more historic techs. Germany ...
Download Link:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=3466
In this, civilizations will attempt to focus on historic units, and receive a few more historic techs. Germany ...
- Fri Dec 20, 2013 12:54 am
- Forum: Age of Empires 3
- Topic: The way AI building walls is so messed up.
- Replies: 3
- Views: 8490
Re: The way AI building walls is so messed up.
A simple way to fish this is to increase the btRushBoom modifier to a higher number, such as 1.0, and btOffenseDefense to 1.0.
Also in Rule turtleUp, you should change the preference for
(...+0.7) to +0.5. That makes it btOffenseDefense 0.5 for building walls.
The in Age4Monitor, Building ...
Also in Rule turtleUp, you should change the preference for
(...+0.7) to +0.5. That makes it btOffenseDefense 0.5 for building walls.
The in Age4Monitor, Building ...