Consulates
Posted: Thu Apr 10, 2008 9:54 pm
OK, I was reading a thread on heavengames about the consulates (Walker put up a "consulates guide", thus the discussion.
Someone's question from that thread, and Walker's answer
Someone's question from that thread, and Walker's answer
Does anyone know this to be true? That would be a nice benfit for India, if you could ally with Portugal for cheaper buildings, and then ally with France for the gathering boost, and have both techs stay active. I thought that since they were "passive", that they would go away if the alliance was ended.Well, it's not stupid at all. But yes, they remain. There's no code that "deactivates" them, or at least none that I've seen. Anyway, all the ones I checked did remain, so I really, really doubt there's a single exception among them. If you think about it, you are paying for the tech, and when you end relations you don't really get your Export back, do you?stupid question...do the crate bonuses from allying with Spain and the trickles from allying with Germany, block training with isolationism, etc. remain in effect after you burn your bridges with them? I figured the bonuses you get for actually just OPENING RELATIONS with a civ go away when you end relations, but when you send a consulate shipment of trickles or some other change with an indefinite duration, does it stay that way or does the block training, food trickle, etc. disappear when you break relations?