Spain v France on Bayou
Posted: Wed Apr 09, 2008 9:15 pm
Okay, long post . . . any feedback is very appreciated.
Well, as you can probably guess from my sig, I don't have a lot of experience playing against others on ESO. I think my basic skills are getting decent, but I'm woefully ignorant of how to approach a given civ matchup/map combination. Currently, I pretty much pick a basic strategy and go for it, with the only major adjustments being creating units to counter my opponents units once the fighting picks up. Obviously, in the lower teens PRs, you can win with just about any strategy as long as your basic mechanics are good. But now I'm at PR18, and can get matched with players in the 20's in QS...
On Saturday I played as France vs a PR 29 Spainsh player (Black_Ice_Spain) on Bayou. (I think my PR had momentarily gone up to 22 before losing to him, and I set QS to "within 7 PR"). Obviously, I got crushed, and I have questions about the matchup, and games on Bayou in general. Here's what happend:
My first problem was that he found a relatively lightly-guarded 2 dog treasure. So his explorer plus 3 dogs were able to take a 260ish food treasure and get to colonial at 4:30. By that time he had 1 Seminole TP up, and was working on a Cree TP, when he sent native treaties. Next he shipped 8 pikes. He built 4 cree archers, giving him a total of something like 4 riflemen, 7 archers, and 8 pikes. I had been attempting a 2 barracks xbow/pike rush, but with my barracks off in some corner of the map, and him beating me to colonial by 25 seconds, (I'm not sure why I took so long) I never stood a chance. (His subsequent rod shipments and TC fire easily handled my meager attempt at a counter-attack) He had my TC down quickly, GG.
So, when I was watching the recording I had a few thoughts/observations/questions:
- If someone beats you to colonial by a good margin, I'm thinking its best to play defensively?
- On Bayou as France, I probably should have been attempting a native rush myself?
- Generally speaking, is native TP control considered to be very important on Bayou, reguardless of civ matchup?
- In theory, shouldn't a well-played 2 barracks xbow/pike rush have been a good matchup against this strategy? (Setting aside skill differences)
- Once I realized a native rush was coming (My explorer had the misfortune of stumbling upon his army before the attack), was my best option to throw up a church quickly and try to train a few spies?
- Thinking about all the situation-specific strategies that come out of all the possible civ/map combinations is pretty overwhelming, but also fun.
Well, as you can probably guess from my sig, I don't have a lot of experience playing against others on ESO. I think my basic skills are getting decent, but I'm woefully ignorant of how to approach a given civ matchup/map combination. Currently, I pretty much pick a basic strategy and go for it, with the only major adjustments being creating units to counter my opponents units once the fighting picks up. Obviously, in the lower teens PRs, you can win with just about any strategy as long as your basic mechanics are good. But now I'm at PR18, and can get matched with players in the 20's in QS...
On Saturday I played as France vs a PR 29 Spainsh player (Black_Ice_Spain) on Bayou. (I think my PR had momentarily gone up to 22 before losing to him, and I set QS to "within 7 PR"). Obviously, I got crushed, and I have questions about the matchup, and games on Bayou in general. Here's what happend:
My first problem was that he found a relatively lightly-guarded 2 dog treasure. So his explorer plus 3 dogs were able to take a 260ish food treasure and get to colonial at 4:30. By that time he had 1 Seminole TP up, and was working on a Cree TP, when he sent native treaties. Next he shipped 8 pikes. He built 4 cree archers, giving him a total of something like 4 riflemen, 7 archers, and 8 pikes. I had been attempting a 2 barracks xbow/pike rush, but with my barracks off in some corner of the map, and him beating me to colonial by 25 seconds, (I'm not sure why I took so long) I never stood a chance. (His subsequent rod shipments and TC fire easily handled my meager attempt at a counter-attack) He had my TC down quickly, GG.
So, when I was watching the recording I had a few thoughts/observations/questions:
- If someone beats you to colonial by a good margin, I'm thinking its best to play defensively?
- On Bayou as France, I probably should have been attempting a native rush myself?
- Generally speaking, is native TP control considered to be very important on Bayou, reguardless of civ matchup?
- In theory, shouldn't a well-played 2 barracks xbow/pike rush have been a good matchup against this strategy? (Setting aside skill differences)
- Once I realized a native rush was coming (My explorer had the misfortune of stumbling upon his army before the attack), was my best option to throw up a church quickly and try to train a few spies?
- Thinking about all the situation-specific strategies that come out of all the possible civ/map combinations is pretty overwhelming, but also fun.