Any ideas on new strats?
Im not that great on statistics but I just calculated that It takes about 8 min 20 secs to pay back the first tech upgrade (mosque + 100 wood) and if you take the second upgrade when reaching colonial you get even after 11 minutes. In situation 1 you have about 1.5 settler extra. In situation 2 3 settlers extra. But not using 200 wood or 450 wood for fast creation of military is huge!
otto in 1.01
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Re: otto in 1.01
The change is not that much. You only need to get a mosque up when you have about 22 settlers built. Then take the increased cap followed by faster vills as resource allows.
Otherwise, just the same - although the silk road strats may no longer be worth it - the change from 30% to 15% is a bit excessive in my mind and possibly no longer worth a card.
If you go FF then spahi, followed by 2 falcs while building some jann support you often don't even need a mosque!
Otherwise, just the same - although the silk road strats may no longer be worth it - the change from 30% to 15% is a bit excessive in my mind and possibly no longer worth a card.
If you go FF then spahi, followed by 2 falcs while building some jann support you often don't even need a mosque!
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- I__CHAOS__I
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Re: otto in 1.01
I see otto dropping to the bottom of the civ rank (not calling them UP), at lower levels they will still perform well because of the easy playstyle, but I doubt we'll see experts using them
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Re: otto in 1.01
the xp bonus from the mosque sort of makes it worth it to build early, but =/ i tried ottos today i couldnt keep up with japan =p
- Sporting_Lisbon
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Re: otto in 1.01
^You're not supposed to keep up with japan, you're supposed to wth japan with abus (not needed mentioning you also need jans to cover them up)
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Re: otto in 1.01
You always start with at least 300 wood, and millet system only costs 100 wood now, so just make a house and a mosque and get millet system at the start instead of a TP.