I was wondering, will scout slam (spamming advanced native scouts as sioux/iro or aztec) become a more viable strat?
Their only real hard counter, the spy, get's seriously nerfed in 1.01, leaving our little punching friends without true counters...
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I've never liked tying up my t/c by building them. I want a constant flow of new villagers in age 2 and this route seems to be all or nothing as if you lose the fight the other side has a much beter eco than you.
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I've had that done vs me and if well executed is the most ghey and nasty thing on nerf, on the same rank as china discs. I was playing iro so I had no spies.
I've done it a few times myself in the past and I think as Iroquois this could actually be even more lame than it was in the past. As you noted its one real counter has been nerfed significantly (against natives) and Iroquois now have stronger basic units.
I'll have to give it a try.
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves? They stoke a furnace all their lives, sweat their lips, shine their ey
I like the idea of bringing it back lol, I've had it done to me,and I've tried it out myself, its annoying on one side, yet fun on the other. With Iro and Aztec colonial boosted, this should only add to their power
It's best with the Iroquois due to their wood cutting / infantry upgrade cards.
Their attack upgrade cards have little effect on scouts (base 5 damage lolz) but they certainly have effect on the HP. Scouts become beasts with a few upgrade cards sent.
I'm not sure if native warrior upgrade cards count either.
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves? They stoke a furnace all their lives, sweat their lips, shine their ey
Problem with cannons is you can't make nearly enough of them. Once the scout slam player gets going, they will be able to mass produce scouts at an alarming rate. It's quite ridiculous actually. I've played games where I made between 200 and 300 scouts in a game that didn't last all that long (under 30 minutes).
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves? They stoke a furnace all their lives, sweat their lips, shine their ey
The guy that invented the scout slam initially made them for the Aztecs due to the firepit Gift dance and availability of needed shipments early to get it rolling.
In the next patch, it will definitely be more viable since maces just got boosted against scouts next soft Colonial counter, HI. Shipping in a few maces as support will go a long way. Not to mention the BB upgrade for WC just got boosted which will allow those shipments to keep flowing in.
I've found that this is really not a late game type of strategy and found little use of any Age 3 shipment. If it went to Age 3, then something was not going right.
Advanced scouts do seem to out perform coyotes (at least in previous patches) and easier to mass.
Iroquois can make the slam last longer with their infantry upgrades.
I haven't seen it done with the Aztecs but I was inspired to try it out a few times as Iroquois by YouBoreMe. I saw some recordings of him laming it.
It's quite effective as a surprise tactic.
"Why are some people all grasshopper fiddlings, scrappings, all antennae shivering, one big ganglion eternally knotting, slip-knotting, square-knotting themselves? They stoke a furnace all their lives, sweat their lips, shine their ey