A study on food collection rates
Posted: Mon Mar 17, 2008 9:27 am
I know there is some material already out there, mainly cyclos guide, but I found some of the statistics to be inaccurate.
I did a test on collecting food, which yielded the following results. Each value is the amount of food collected in one minute (yes I waited a minute for each) by one villager/fishing boat. Civ was russians, map yucatan.
No upgrades at all, from slowest to fastest:
-Farm: 28 fpm
-Fishing boat: 40
-Berries: 41
-Hunts: 52
-Herded Animal (Cow): 124
After the first mill upgrade, gathering was increased by 8 per sec, bring it to 36 p/min. Much to my suprise, Hunting Dogs only increased the gather rate by 4 per min, from 52 to 56.
The main reason I did this study was to see how effective livestock pens might be. There really seems to be some massive potential for incredible food gathering, and here is the data collected on cows, which I assume will apply to sheep as well.
Cow rate of fattening:
No upgrades: 69 fpm
Livestock Pen upgrade(150w,150g): +14 fpm
Fattening Shipment: +19 fpm
Cow decay Rate while dead: 45 fpm
Cow cost: 80 f
Max Cow pop: 20 at one time
Max fattened: 500 f
Sheep cost: 100f, max fat: 300 f
At this point, I probably wont be making any sheep, the numbers just don't add up, but cows are amazing. Mainly the gather rate, 3 times that of berries, the source of cows are renewable from themselves, safely next to your tc, 2.5 times faster than hunts. You are investing at least 200w and 1 card, and some vills time collecting the food.
Another interesting factor is you could have this operation going on in any corner of the map, taking up very little space, and difficult to see, if for example you are a Dutch player with banks but getting food cut off on say I dunno, Great Plains, if you plan ahead of time, you could have food and gold making the noob-bashing, drop-tricking, 2 ranks higher than you, teddy-bear huggin' mama's boy rusher mad enough to ... well i better just leave it at that, good day sirs.
I did a test on collecting food, which yielded the following results. Each value is the amount of food collected in one minute (yes I waited a minute for each) by one villager/fishing boat. Civ was russians, map yucatan.
No upgrades at all, from slowest to fastest:
-Farm: 28 fpm
-Fishing boat: 40
-Berries: 41
-Hunts: 52
-Herded Animal (Cow): 124
After the first mill upgrade, gathering was increased by 8 per sec, bring it to 36 p/min. Much to my suprise, Hunting Dogs only increased the gather rate by 4 per min, from 52 to 56.
The main reason I did this study was to see how effective livestock pens might be. There really seems to be some massive potential for incredible food gathering, and here is the data collected on cows, which I assume will apply to sheep as well.
Cow rate of fattening:
No upgrades: 69 fpm
Livestock Pen upgrade(150w,150g): +14 fpm
Fattening Shipment: +19 fpm
Cow decay Rate while dead: 45 fpm
Cow cost: 80 f
Max Cow pop: 20 at one time
Max fattened: 500 f
Sheep cost: 100f, max fat: 300 f
At this point, I probably wont be making any sheep, the numbers just don't add up, but cows are amazing. Mainly the gather rate, 3 times that of berries, the source of cows are renewable from themselves, safely next to your tc, 2.5 times faster than hunts. You are investing at least 200w and 1 card, and some vills time collecting the food.
Another interesting factor is you could have this operation going on in any corner of the map, taking up very little space, and difficult to see, if for example you are a Dutch player with banks but getting food cut off on say I dunno, Great Plains, if you plan ahead of time, you could have food and gold making the noob-bashing, drop-tricking, 2 ranks higher than you, teddy-bear huggin' mama's boy rusher mad enough to ... well i better just leave it at that, good day sirs.