AOE3 FP 1.3 Xiston -- Observatory Building screenshots, tech
Posted: Sun Apr 21, 2013 8:25 pm
EDIT: This patch is uploaded and should appear by tomorrow on the aoe3.heavengames.com modpack page, for the general enjoyment of the community:
http://aoe3.heavengames.com/downloads/l ... y=modpacks
--------------------------
Here is a list of tentative things in an upcoming mod, which is almost complete. It is based on the N3O mod, but adds depth to the game through several non-lame, mid-game, civilization-unique techs.
I've uploaded a lot of things, have to give a list of the tech names and their usages later. Overall, there are about 50 new techs. These do in no way change the way the game is played, and for further notice, this will be uploaded as a separate Fan Patch, complementary to N3O FP1.3.
Do note the new Observatory building for the Europeans, which acts like a university in Age of Empires II, having historic and unique civ-specific techs, and buildable by the explorer, also trickles XP:
----------------
Spanish Observatory (others civs Observatory Techs come afterwards if you skim through the pictures):
http://s402.photobucket.com/user/murdil ... ort=2&o=15
Spanish Observatory, first upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
British Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
French Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
----------------
Portuguese Observatory:
http://s402.photobucket.com/user/murdil ... login=true
----------------
Dutch Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
Russian Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Second Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Coin Crates:
http://s402.photobucket.com/user/murdil ... login=true
Settlers after 'Nationalism' tech:
http://s402.photobucket.com/user/murdil ... login=true
'Separation of Powers' tech halves Capitol Techs' cost, but makes resource gathering -5% slower for villagers, buildings, trading post
fishing boats and crates:
http://s402.photobucket.com/user/murdil ... login=true
'Imperialism' tech makes all military units move +2% faster, but also makes Trading Posts take +100% longer to build.
http://s402.photobucket.com/user/murdil ... login=true
----------------
German Observatory (Very good, mind you):
http://s402.photobucket.com/user/murdil ... login=true
First Techs; Observatory auto-XP generation before 'German Universities' tech:
http://s402.photobucket.com/user/murdil ... login=true
After 'German Universities' tech:
http://s402.photobucket.com/user/murdil ... login=true
After First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
After Second Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Observatory with 'German Universities' tech and 'Natural Philosophy' tech:
http://s402.photobucket.com/user/murdil ... login=true
Ottoman Observatory:
http://s402.photobucket.com/user/murdil ... login=true
After first techs:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates after a few upgrades:
http://s402.photobucket.com/user/murdil ... login=true
Settlers after the 'Slave Trade' tech:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates with maximum upgrades (applies to the rest of the crates as well):
http://s402.photobucket.com/user/murdil ... login=true
After 'Pasteurization' and 'Slave Trade' techs:
http://s402.photobucket.com/user/murdil ... login=true
Pirates of the Barbary Coast tech:
http://s402.photobucket.com/user/murdil ... login=true
---------------
Standard Observatory Techs (non-European):
http://s402.photobucket.com/user/murdil ... login=true
---------------
And the improved Aztec Great Temple, with new unique Aztec historical techs and a new big button tech, trickles wood:
http://s402.photobucket.com/user/murdil ... ort=2&o=62
Warrior Priests trainable from the Great Temple after the 'Aztec Shamans' tech:
http://s402.photobucket.com/user/murdil ... login=true
Warrior Priest in Industrial Age after 'Temple of Huizilopochteli' tech and 'Aztec Shamans' tech:
http://s402.photobucket.com/user/murdil ... login=true
Aztec Wood Crates, maximum upgrades:
http://s402.photobucket.com/user/murdil ... login=true
Coin Crates:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates:
http://s402.photobucket.com/user/murdil ... login=true
Coyote Runners after Big Button 'High Temple Coyote Messengers':
http://s402.photobucket.com/user/murdil ... login=true
Warrior Priests being trained at a slower rate at the Great Temple:
http://s402.photobucket.com/user/murdil ... login=true
Skull Knights after 'Garland Wars' Tech:
http://s402.photobucket.com/user/murdil ... login=true
---------------
Plus Iroquoian and Sioux Tribal Councils Hut, which acts like a mini-university, buildable by the Warchief, and trickles coin:
http://s402.photobucket.com/user/murdil ... ort=2&o=82
Siouxan Tribal Council's Hut Techs:
http://s402.photobucket.com/user/murdil ... login=true
Warchief can build Tribal Council's Huts:
http://s402.photobucket.com/user/murdil ... login=true
Sioux Techs when available:
http://s402.photobucket.com/user/murdil ... login=true
Outlaws and Saloon enabled from 'Bandit Gangs' tech, with better combat and reduced population count:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Comanchero:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Renegado:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Pistolero:
http://s402.photobucket.com/user/murdil ... login=true
Sioux Cavalry after 'Plains Raiders' Tech:
http://s402.photobucket.com/user/murdil ... login=true
Siouxan Villagers with upgrades have more hitpoints and move faster:
http://s402.photobucket.com/user/murdil ... login=true
------------
The new Computer AI also upgrades these techs and is more competitive, plus attacks much more often!
Other notes:
- Naturalist changed to 4 Cows + 1 Livestock Pen Wagon in this upcoming modification (down from 6 Cows + 1 Livestock Pen Wagon)
- If you have any historic suggestions, post them here!
The List of tech names comes soon!
Stay tuned!
regards,
murdilator
http://aoe3.heavengames.com/downloads/l ... y=modpacks
--------------------------
Here is a list of tentative things in an upcoming mod, which is almost complete. It is based on the N3O mod, but adds depth to the game through several non-lame, mid-game, civilization-unique techs.
I've uploaded a lot of things, have to give a list of the tech names and their usages later. Overall, there are about 50 new techs. These do in no way change the way the game is played, and for further notice, this will be uploaded as a separate Fan Patch, complementary to N3O FP1.3.
Do note the new Observatory building for the Europeans, which acts like a university in Age of Empires II, having historic and unique civ-specific techs, and buildable by the explorer, also trickles XP:
----------------
Spanish Observatory (others civs Observatory Techs come afterwards if you skim through the pictures):
http://s402.photobucket.com/user/murdil ... ort=2&o=15
Spanish Observatory, first upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
British Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
French Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
----------------
Portuguese Observatory:
http://s402.photobucket.com/user/murdil ... login=true
----------------
Dutch Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
----------------
Russian Observatory:
http://s402.photobucket.com/user/murdil ... login=true
First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Second Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Coin Crates:
http://s402.photobucket.com/user/murdil ... login=true
Settlers after 'Nationalism' tech:
http://s402.photobucket.com/user/murdil ... login=true
'Separation of Powers' tech halves Capitol Techs' cost, but makes resource gathering -5% slower for villagers, buildings, trading post
fishing boats and crates:
http://s402.photobucket.com/user/murdil ... login=true
'Imperialism' tech makes all military units move +2% faster, but also makes Trading Posts take +100% longer to build.
http://s402.photobucket.com/user/murdil ... login=true
----------------
German Observatory (Very good, mind you):
http://s402.photobucket.com/user/murdil ... login=true
First Techs; Observatory auto-XP generation before 'German Universities' tech:
http://s402.photobucket.com/user/murdil ... login=true
After 'German Universities' tech:
http://s402.photobucket.com/user/murdil ... login=true
After First Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
After Second Upgrades:
http://s402.photobucket.com/user/murdil ... login=true
http://s402.photobucket.com/user/murdil ... login=true
Observatory with 'German Universities' tech and 'Natural Philosophy' tech:
http://s402.photobucket.com/user/murdil ... login=true
Ottoman Observatory:
http://s402.photobucket.com/user/murdil ... login=true
After first techs:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates after a few upgrades:
http://s402.photobucket.com/user/murdil ... login=true
Settlers after the 'Slave Trade' tech:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates with maximum upgrades (applies to the rest of the crates as well):
http://s402.photobucket.com/user/murdil ... login=true
After 'Pasteurization' and 'Slave Trade' techs:
http://s402.photobucket.com/user/murdil ... login=true
Pirates of the Barbary Coast tech:
http://s402.photobucket.com/user/murdil ... login=true
---------------
Standard Observatory Techs (non-European):
http://s402.photobucket.com/user/murdil ... login=true
---------------
And the improved Aztec Great Temple, with new unique Aztec historical techs and a new big button tech, trickles wood:
http://s402.photobucket.com/user/murdil ... ort=2&o=62
Warrior Priests trainable from the Great Temple after the 'Aztec Shamans' tech:
http://s402.photobucket.com/user/murdil ... login=true
Warrior Priest in Industrial Age after 'Temple of Huizilopochteli' tech and 'Aztec Shamans' tech:
http://s402.photobucket.com/user/murdil ... login=true
Aztec Wood Crates, maximum upgrades:
http://s402.photobucket.com/user/murdil ... login=true
Coin Crates:
http://s402.photobucket.com/user/murdil ... login=true
Food Crates:
http://s402.photobucket.com/user/murdil ... login=true
Coyote Runners after Big Button 'High Temple Coyote Messengers':
http://s402.photobucket.com/user/murdil ... login=true
Warrior Priests being trained at a slower rate at the Great Temple:
http://s402.photobucket.com/user/murdil ... login=true
Skull Knights after 'Garland Wars' Tech:
http://s402.photobucket.com/user/murdil ... login=true
---------------
Plus Iroquoian and Sioux Tribal Councils Hut, which acts like a mini-university, buildable by the Warchief, and trickles coin:
http://s402.photobucket.com/user/murdil ... ort=2&o=82
Siouxan Tribal Council's Hut Techs:
http://s402.photobucket.com/user/murdil ... login=true
Warchief can build Tribal Council's Huts:
http://s402.photobucket.com/user/murdil ... login=true
Sioux Techs when available:
http://s402.photobucket.com/user/murdil ... login=true
Outlaws and Saloon enabled from 'Bandit Gangs' tech, with better combat and reduced population count:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Comanchero:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Renegado:
http://s402.photobucket.com/user/murdil ... login=true
Outlaw Pistolero:
http://s402.photobucket.com/user/murdil ... login=true
Sioux Cavalry after 'Plains Raiders' Tech:
http://s402.photobucket.com/user/murdil ... login=true
Siouxan Villagers with upgrades have more hitpoints and move faster:
http://s402.photobucket.com/user/murdil ... login=true
------------
The new Computer AI also upgrades these techs and is more competitive, plus attacks much more often!
Other notes:
- Naturalist changed to 4 Cows + 1 Livestock Pen Wagon in this upcoming modification (down from 6 Cows + 1 Livestock Pen Wagon)
- If you have any historic suggestions, post them here!
The List of tech names comes soon!
Stay tuned!
regards,
murdilator