Rules of the G8 game of March the 25th
Posted: Wed Mar 21, 2012 8:20 pm
Old but Gold - No cards, no batches (only pop 1 unit at a time), no Imperial age, no minutemen and no China. Russia can't use blockhouses. Classic AoE style.
Town Destroyer - Every KO'd TC is worth 4 more points. (A TC KO'd under 10 mins will be worth 12 Points, under 15 is 8 Points and past 15 is 4 Points).
Themes picked by Busch.
Map: Painted Desert
Point System
Winning = 7 Points
Runner-up = 5 Points
Third Place = 3 Points
Fourth Place = 1 Point
Unique Civ = 1 Point
Knocking Someone Out (may be split between two) = 4 Points
Being 2X Teamed (requires enough damage done) = 4 Points
Knocking a TC sub-10Mins = 8 Points
Knocking a TC sub-15 Mins = 4 Points
Revolting = 2 PointsKO’ing,, or Joint KO’ing Someone After Revolting = 6 Points
First to 1000 Points = 2 Points
First to Industrial = 1 Point
First to Trigger a Trade Monopoly = 2 Points
Winning Using a TM (requires at least 5 players to be in play) = 15 Points
Stopping a TM (May be Split) = 2 Points
Wall Spamming = - 6 Points
Last to Age to Colonial = 1 Point
First to KO a TC = 1 Point
Most Units Killed = 1 Point
The point system stops after 1h45 of game play, and points for the first places are atributed based on score. (Thankfully this hasn't happened yet)
(Upgrading the Trade Route when another player controls a TP on the same route = 1 Point not happening, it's Painted Desert)
Town Destroyer - Every KO'd TC is worth 4 more points. (A TC KO'd under 10 mins will be worth 12 Points, under 15 is 8 Points and past 15 is 4 Points).
Themes picked by Busch.
Map: Painted Desert
Point System
Winning = 7 Points
Runner-up = 5 Points
Third Place = 3 Points
Fourth Place = 1 Point
Unique Civ = 1 Point
Knocking Someone Out (may be split between two) = 4 Points
Being 2X Teamed (requires enough damage done) = 4 Points
Knocking a TC sub-10Mins = 8 Points
Knocking a TC sub-15 Mins = 4 Points
Revolting = 2 PointsKO’ing,, or Joint KO’ing Someone After Revolting = 6 Points
First to 1000 Points = 2 Points
First to Industrial = 1 Point
First to Trigger a Trade Monopoly = 2 Points
Winning Using a TM (requires at least 5 players to be in play) = 15 Points
Stopping a TM (May be Split) = 2 Points
Wall Spamming = - 6 Points
Last to Age to Colonial = 1 Point
First to KO a TC = 1 Point
Most Units Killed = 1 Point
The point system stops after 1h45 of game play, and points for the first places are atributed based on score. (Thankfully this hasn't happened yet)
(Upgrading the Trade Route when another player controls a TP on the same route = 1 Point not happening, it's Painted Desert)