Animal counter?

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Tatltael
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Re: Animal counter?

Post by Tatltael »

i am going to be so incredibly pissed if they nerf the pets.

i really, really will.

focus the nerfing on china! not pets =/

Navarone_Guy
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Re: Animal counter?

Post by Navarone_Guy »

I say pets. Nerf disciples but don't murder them, nerf hand mortars but don't murder them, nerf the porcelain tower but don't murder it. Just give them better anti-cav... At least boost meteor hammers (fix the imperial bug where they only get +30% attack instead of 50), and boost keshiks bigtime.
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Soccerman771
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Re: Animal counter?

Post by Soccerman771 »

[quote=""Navarone_Guy""]I say pets. Nerf disciples but don't murder them, nerf hand mortars but don't murder them, nerf the porcelain tower but don't murder it. Just give them better anti-cav... At least boost meteor hammers (fix the imperial bug where they only get +30% attack instead of 50), and boost keshiks bigtime.[/quote]

FWIW, that's exactly what needs to happen..

How should the "fix" dutch? Banks w/lower HP?
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Tatltael
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Re: Animal counter?

Post by Tatltael »

i love spamming pets with my warchief far too much, for them to be lost to nerfing and low hp =(

they have won so many 1v1's =)

Navarone_Guy
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Re: Animal counter?

Post by Navarone_Guy »

That shows that pets are broken because they often turn a game around.
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Tatltael
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Re: Animal counter?

Post by Tatltael »

12 of most anything should be able to turn small scale colonial battles into victory </3

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wreckoning
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Re: Animal counter?

Post by wreckoning »

The Tupi natives have a cheap tech (75F 75C) that allows you to train up to 12 pet cougars from your TC... Tupi appear on Orinoco, Amazonia and Pampas... not sure how much the cougars cost but I think it's reasonable. In a big 3v3 you probably won't have time to get this together in the first wave unless you're otto and sitting on a bunch of useless wood anyway; but I think anyone could bring these pets into the second wave. And the Tupi archers are decent as well.
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