New Fun Ideas for N3O FP
Posted: Thu Jun 23, 2011 6:56 pm
I have a new idea for Grenadiers, which though may endanger other grenadier-type units.
Simply give them their original cost (120 food, 60 coin), 180 HP, 0.30 armor (instead of 0.60), 2x against infantry, 0.75x against cavalry and light infantry, 18 hand attack, 2x against cavalry in hand mode, 1.6x against light infantry in hand mode, and 13 range. I have tested this and it is pretty cool. It isn't unfair. Also, I will have to balance these units out with Mantlets, perhaps giving Grenadiers a 0.60x against Mantlet units. Cannons may also need 0.60x against Mantlets.
I was also thinking of France and Germany. Both of these civs have a hard time making a transition from Fortress age to Industrial age in their booming capabilities, although these two civs have the strongest economies in the game. I am currently testing the Fusilier, adapted with permission from Napoleonic Era, rebalanced by me for this patch, to replace the Musketeer for the French and for the Germans. These Fusiliers are first available in Age 3 and have such stats: 80 food, 50 coin, 35 train points, 180 HP, 4.80 speed, 0.10 hand armor, 28 ranged attack, 1.5x against ranged cavalry and Eagle Runners, 12 Range, 16 LOS (same as musketeer), 16 hand attack, 3x against cavalry, 2.4x against light infantry. They turn Veteran upon hitting Fortress Age. France gets less Early game flexibility, and maybe part of their rushing is taken away, but they have a nice Fortress gameplay. Fusiliers are also historical for France, and would be available in Age 3. I also have modded the French Musketeer Politician (Industrial age 10 Musketeers) to give 8 Fusiliers For France, and made the German General Politician (Imperial Age 10 Skirmishers +1 Heavy Cannon) to 10 Fusiliers +1 Heavy Cannon, available for France and Germany. And the Note that I will do something with the Thoroughbreds card. Perhaps faster horses, stronger horses, or maybe all Hussars turn into Cuirassiers? Just a thought.
Furthermore, I thought about French Code Napoleon. What if I moved it to Age 3, but made it also give a Covered Wagon free? People would be more eager to use the French Church tech then in many game situations. Sure, people may use this very often, but don't people use the Dutch Church Card often, the Portuguese one, and the German one?
I have also been testing Tilly's Discipline upgrade. It seems that with the new Fusilier, which is a situational unit for Germany, this upgrade should give +10% speed for Ranged Infantry (instead of +20%), +15% damage for Ranged Infantry, +20% speed for Hand Infantry, and +10% cost for Infantry. It is quite balanced, all of this, and does give Germany versatility. Also I think I may make it cost 200 coin.
What do you guys think? Would you like to test the new Grenadiers later, and possibly Fusiliers? I have just been having fun with this, nothing special.
regards,
murdilator
Simply give them their original cost (120 food, 60 coin), 180 HP, 0.30 armor (instead of 0.60), 2x against infantry, 0.75x against cavalry and light infantry, 18 hand attack, 2x against cavalry in hand mode, 1.6x against light infantry in hand mode, and 13 range. I have tested this and it is pretty cool. It isn't unfair. Also, I will have to balance these units out with Mantlets, perhaps giving Grenadiers a 0.60x against Mantlet units. Cannons may also need 0.60x against Mantlets.
I was also thinking of France and Germany. Both of these civs have a hard time making a transition from Fortress age to Industrial age in their booming capabilities, although these two civs have the strongest economies in the game. I am currently testing the Fusilier, adapted with permission from Napoleonic Era, rebalanced by me for this patch, to replace the Musketeer for the French and for the Germans. These Fusiliers are first available in Age 3 and have such stats: 80 food, 50 coin, 35 train points, 180 HP, 4.80 speed, 0.10 hand armor, 28 ranged attack, 1.5x against ranged cavalry and Eagle Runners, 12 Range, 16 LOS (same as musketeer), 16 hand attack, 3x against cavalry, 2.4x against light infantry. They turn Veteran upon hitting Fortress Age. France gets less Early game flexibility, and maybe part of their rushing is taken away, but they have a nice Fortress gameplay. Fusiliers are also historical for France, and would be available in Age 3. I also have modded the French Musketeer Politician (Industrial age 10 Musketeers) to give 8 Fusiliers For France, and made the German General Politician (Imperial Age 10 Skirmishers +1 Heavy Cannon) to 10 Fusiliers +1 Heavy Cannon, available for France and Germany. And the Note that I will do something with the Thoroughbreds card. Perhaps faster horses, stronger horses, or maybe all Hussars turn into Cuirassiers? Just a thought.
Furthermore, I thought about French Code Napoleon. What if I moved it to Age 3, but made it also give a Covered Wagon free? People would be more eager to use the French Church tech then in many game situations. Sure, people may use this very often, but don't people use the Dutch Church Card often, the Portuguese one, and the German one?
I have also been testing Tilly's Discipline upgrade. It seems that with the new Fusilier, which is a situational unit for Germany, this upgrade should give +10% speed for Ranged Infantry (instead of +20%), +15% damage for Ranged Infantry, +20% speed for Hand Infantry, and +10% cost for Infantry. It is quite balanced, all of this, and does give Germany versatility. Also I think I may make it cost 200 coin.
What do you guys think? Would you like to test the new Grenadiers later, and possibly Fusiliers? I have just been having fun with this, nothing special.
regards,
murdilator