Kildeer ur right, the two games in question are in fact 2 very diferent genres although both are RTS games. Looking at ur post merely from a gameplay pov Id say that SC2 is simply brutal! Its speed is super fast, right from the get go. Yes ud have "action" with a treasure gaurdian pretty much immediatly in AoE and although treasures could easily give some1 the upper hand, I find that the probe fights in SC2 are truly unforgiving (cannon cheese comes 2 mind here). The game is so fast that I found myself begging for things 2 b faster in AoE the last time I played it. "real" fighting can also occur as quick as 4 mins into the game, and that makes every second count in my book.
What Ive also found in SC2 is that it clearly benifits the agressor (in large team games like 4vs4 - might not b so in 1v1´s). In AoE if u didnt rush then things could b decided in mid or even late game. In SC2 if u dont rush u get rushed. Simple! And the great majority of times the more agressive team wins. AoE seems so much more forgiving in comparison.
One thing that I miss from AoE is the Forward Base notion. It simply doesnt happen in SC2 (again Im always talking about 4v4´s). Even building on ground that ur team has conquered doesnt happen in SC2. In AoE we´d build new military buildings in bases conquered, tower it up and control mineral/gold lines. I guess the maps simply dont allow for it 2 happen and since all protoss really needs is a simple pylon 2 do so makes it kinda silly really.
The macro side of AoE is so much more complex in my mind. There are ZERO upgrades for ur eco in Sc2. The only thing u can do 2 out macro ur opponent is 2 build more probes etc, and even then ur so limited with the whole 2/3 dudes per mineral thing. The fact that everything depends on merely 2 types of colectables is also a big downside 2 the macro aspect of SC2. The fact that SC2 is clearly so much less economical also contributes for it 2 pivot towards fast agressive military gameplay.
Micro. I have 2 say that I personally barely micro in SC2. I would micro alot more in AoE than in SC2. I guess its caused by the counter system in AoE being so much more complex. In my experience SC2 benifits numbers more than individual commands. Large armies devour pretty much everything in SC2. In AoE, especially with the last few patches, 2-3 uhlans would simply pwn 20 strelets. In SC2 20 of anything will eat 2-3 of the same tier class.
Ive been playing this game ALOT, as most know. I have 2 say, and admit, I was "forced" into playing it. BUT I am having so much fun playing it. It really is an awesome game. I really miss AoE. I miss muskets and uhlans. U cant compare a battle field where cavalry and falconets stir up the ground with laser shooting thingies (what some dutchies call V rays
) killing flying aliens on maps called Toxic slums. Often I think about clicking my AoE patch loader. But then the aweful memories of ESO pop up and quickly I set my nostalgia aside.
AoE is, in my very humble and personal opinion, still the BETTER game. Real life economical complexity mixed with immense historical military figures on geographical locations that we can actually relate 2 is a killer combo. Pity how a great product that lacks serious support can b set aside by a company that has been making games for a whopping twenty years now, namely Blizzard.
Above all I am truly happy and proud of the very mature way this clan has embraced SC2. We have NOT given up on AoE. This clan, if nothing else, is what keeps AoE alive, and its thanks 2 alot of our more hard-core fundamentalists that we will always remain an AoE clan.
If any1 ever wants 2 play a game on ESO with me and actually has enough people online 2 get that game going than I will always side with u guys!
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