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Patch 1.1.2

Posted: Fri Oct 15, 2010 12:10 am
by Comadevil
Patch Notes – Patch 1.1.2:

General

- Players will no longer receive achievement toasts while their status is set to "Busy."
- The messaging when attempting to load a saved game or replay from a previous version has been clarified
- Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.

Balance

Protoss:

Buildings

- Nexus life and shields increased from 750/750 to 1000/1000.


Void Ray

- Damage level 1 increased from 5 to 6 (+4 armored).
- Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
- Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.


Terran:

Buildings

- Barracks requirement changed from Command Center to Supply Depot.
- Supply Depot life increased from 350 to 400.


Medivac

- Acceleration reduced from 2.315 to 2.25.
- Speed reduced from 2.75 to 2.5.


Reaper

- Nitro Packs speed upgrade now has a Factory Requirement.


Thor

- Energy bar removed.
- 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


Zerg:

Buildings

- Hatchery life increased from 1250 to 1500.
- Lair life increased from 1800 to 2000.
- Spawning Pool life increased from 750 to 1000.
- Spire life increased from 600 to 850.
- Ultralisk Cavern life increased from 600 to 850.


Corruptor

- Energy bar removed.
- Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).


Infestor

- Fungal Growth now prevents Blink.


Roach

- Range increased from 3 to 4.


Bug Fixes

- Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
- Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
- Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
- Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
- Fixed a desync that could occur on user-created maps with custom mod dependencies.

http://us.starcraft2.com/launcher/patch-notes.htm

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 12:44 am
by KingKaramazov
Interesting.

I'm not sure how much giving the Roach range helps them (seems like the issue is more their slow speed and resource cost relative to their population cost), but I'm not gonna complain.

Not sure if the Corrupter change was necessary, but at least it means they can't be targeted by Feedback (not that it was a major concern). Same for Thors.

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 1:15 am
by GrEaTeR_KnArLoC
I would like the void ray to be a bit cheaper :S

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 4:07 am
by Aaryn_GenD
[quote=""Comadevil""]
Terran:

Buildings

- Barracks requirement changed from Command Center to Supply[/quote]

this is the biggest crap ever, no more early rax marine or marauder push. :?
idc about the reapers^^

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 1:53 pm
by slay3r_
whats the point of using reapers now

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 2:15 pm
by LaZy
whats the point in upgrading V ray speed if they will continue 2 walk everywhere

out

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 5:56 pm
by jerom
The changes to the barracks are disappointing, yes reaper rush is a bit strong maybe, and should be nerfed, but I think it would have been a lot smarter to make the supply depot a requirement for the tech lab, so that early marine pushes are still possible.

Also nitro packs has to require a factory is a bit stupid IMO, now the reapers are just not a viable unit anymore :(.

But well, rest of the changes are nice :wink:

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 7:03 pm
by HeJurmhoanni
Dunno but reapers seemed quite OP in team games....

Re: Patch 1.1.2

Posted: Fri Oct 15, 2010 7:29 pm
by 36drew
Now roaches can actually deal with with reapers and helions since they have the same range. The interesting thing will be how this change affects z v t and z v z.

Re: Patch 1.1.2

Posted: Sat Oct 16, 2010 7:00 am
by deadhanddan
it isnt like reaper are useless. still a great unit for its cost and abilities. also isnt like a factory is hard to get up. ppl have to play smarter is all

Re: Patch 1.1.2

Posted: Sat Oct 16, 2010 7:23 am
by Aaryn_GenD
[quote=""36drew""]Now roaches can actually deal with with reapers and helions since they have the same range. The interesting thing will be how this change affects z v t and z v z.[/quote]

not really, i looked it up roacches got 4 range now, reapers got 4,5 range and hellions 5. though you are right that the hit&run isn't working on them so good anymore

Re: Patch 1.1.2

Posted: Sun Oct 17, 2010 7:58 pm
by 36drew
Dang, I thought it was the same. A well, at least its more viable.