See Title.
I have thought of a perfect fix for the Cuirassier. These units are beatable, but are hard to kill and make life hectic ingame. Although Throuroughbreds has been changed already once,it needs one final go to make it fair and still decent.
Thouroughbreds

Description: Decreases Cuirassier cost and train time.
Current Effects:
-15% Food Cost
-15% Coin Cost
-15% Train Points
New Card:
Thouroughbreds

Description: Decreases Cuirassier cost and increases speed, but due to higher quality horses they take more time to train.
Effects:
-10% Food Cost (135 Food)
-10% Coin cost (135 coin)
+10% Cuirassier Speed (increases to 6.875)
+15% Train Points (On RE this is +9.0 seconds to train time; lategame in RE it will take 15 seconds to train Cuirs instead of Instant. On FP It will probably take 24 seconds to train fully upgraded)
Also, for Cuirassiers:
- Built Limit set to 32.
- Imperial Gendarme upgrade now costs 2 Homecity shipments in addition to 1500 wood and 1500 coin.
This should fix Cuirassiers to be a powerful cavalry, but a French player will sacrifice quite a bit in a Long NR game to get them fully upgraded. Also, when people tribute resources to France in Supremacy, the French player, when getting to Imperial, won't be able to spam out insane Cuirs right away, giving other players a chance.
What do you all say to this? Does this sound good?
regards,
murdilator