How math can help you abuse Japanese units
Posted: Thu Jun 10, 2010 11:52 pm
Ashigarus and yumis are great units but suffer from an interesting situation: overkill.
What is overkill?
Having 24 attack might sound a lot better than 22. However that depends on the units you're facing.
For instance, the common musketeer.
150/24=6,25
150/22=6,82
Guess what, both units with 22 and 24 attack require 7 hits to take down a 150 hp unit.
Still, japs have a lot of attack boosts. If you wanna fight a musk/hus spam with an ashi spam of your own, you'd better fix that overkill issue.
You have 3 options:
- Ashi attack card;
- Isolation;
- Golden pavillion.
In most situations the ashi attack card is the easiest way to go.
With +15% atk, ashis go from 24 atk to 27,6.
150/27,6=5,43
For microing matters this means that when u drag box 6 ashis, they'll take down a musk.
But let's talk about evil things. Like breaking the system. Xbows have 125 ranged hp. 125/24=5,20. 6 hits for an xbow? Sounds like a bad deal.
125/27,6=4,52. Now that's 5 hits for an xbow. While xbows need 8 hits to kill an ashi. Sounds like a good deal to me.
Conclusion: if you wanna use ashis vs musks or xbows, find a way to increase their attack. Note that 24*5=120 so ashis are already perfect vs pikes.
Regarding yumis:
150/27=5,56
With +15%:
150/31,05=4,83
So if you wanna beat musks with yumis you'd better also find a way to increase their attack a little so that you can 5 shot-kill a musk and reduce overkill.
However there's this great wonder that no one uses in colonial.
The golden pavillion!
It gives you 3 yumis and an aura upgrade to units. If you're sticking with ranged units, +10% attack for ranged units. If you wanna go for a combo with nagis, +10% hp for all units.
Ashis fix their overkill problem vs musks with that +10%.
However, now if you add +15% from card, you get 30 attack ashis.
5 shot killing musks, cetans, yumis, lbs, xbows with ashis? Sounds awesome!
4 shot killing pikes, maces and strelets?
Yumis don't benefit as much as crazy ashis but having 22,5 attack can make countering yumis with cav quite more difficult.
What is overkill?
Having 24 attack might sound a lot better than 22. However that depends on the units you're facing.
For instance, the common musketeer.
150/24=6,25
150/22=6,82
Guess what, both units with 22 and 24 attack require 7 hits to take down a 150 hp unit.
Still, japs have a lot of attack boosts. If you wanna fight a musk/hus spam with an ashi spam of your own, you'd better fix that overkill issue.
You have 3 options:
- Ashi attack card;
- Isolation;
- Golden pavillion.
In most situations the ashi attack card is the easiest way to go.
With +15% atk, ashis go from 24 atk to 27,6.
150/27,6=5,43
For microing matters this means that when u drag box 6 ashis, they'll take down a musk.
But let's talk about evil things. Like breaking the system. Xbows have 125 ranged hp. 125/24=5,20. 6 hits for an xbow? Sounds like a bad deal.
125/27,6=4,52. Now that's 5 hits for an xbow. While xbows need 8 hits to kill an ashi. Sounds like a good deal to me.
Conclusion: if you wanna use ashis vs musks or xbows, find a way to increase their attack. Note that 24*5=120 so ashis are already perfect vs pikes.
Regarding yumis:
150/27=5,56
With +15%:
150/31,05=4,83
So if you wanna beat musks with yumis you'd better also find a way to increase their attack a little so that you can 5 shot-kill a musk and reduce overkill.
However there's this great wonder that no one uses in colonial.
The golden pavillion!
It gives you 3 yumis and an aura upgrade to units. If you're sticking with ranged units, +10% attack for ranged units. If you wanna go for a combo with nagis, +10% hp for all units.
Ashis fix their overkill problem vs musks with that +10%.
However, now if you add +15% from card, you get 30 attack ashis.
5 shot killing musks, cetans, yumis, lbs, xbows with ashis? Sounds awesome!
4 shot killing pikes, maces and strelets?
Yumis don't benefit as much as crazy ashis but having 22,5 attack can make countering yumis with cav quite more difficult.