If you could invent a card...
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If you could invent a card...
I know we have had topics like this in the past. But things are a little slow on the board lately! So lets revisit this for fun!
If you could create a few new cards. What would they be? Perhaps some sort of bizzare transform? Stealth? Brief invincibility? Unique gather bonus?
Let's get the posts rolling!
If you could create a few new cards. What would they be? Perhaps some sort of bizzare transform? Stealth? Brief invincibility? Unique gather bonus?
Let's get the posts rolling!
- Lost_my_hope
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Re: If you could invent a card...
Nice topic =P
How about a card called Academy that will allow your Town Center to train specialised villagers. Say for 35f 35w 35c you can get a woodcutter who is bad at gathering food, gathering gold or building, but gathers wood fast. And for 100 food and 100 gold you can have an architect who gathers everything slowly but builds very efficiently.
Or a card Guerilla Tactics that sends a batch of musketeers that have your opponent's colour and/or look like villagers
How about a card called Academy that will allow your Town Center to train specialised villagers. Say for 35f 35w 35c you can get a woodcutter who is bad at gathering food, gathering gold or building, but gathers wood fast. And for 100 food and 100 gold you can have an architect who gathers everything slowly but builds very efficiently.
Or a card Guerilla Tactics that sends a batch of musketeers that have your opponent's colour and/or look like villagers
Last edited by Lost_my_hope on Mon Jun 22, 2009 8:31 pm, edited 1 time in total.
Vivian Stanshall, about 3 o'clock in the morning, Oxfordshire, 1973... good night.
- Hydrovert5
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Re: If you could invent a card...
Military Drummers
Once sent, 10 are sent from your town centre. When near your units, attack, hitpoints, and speed are increased by 10%. They cannot attack, have slow speed, have 10% hand resistance, and 200 hitpoints.
Once sent, 10 are sent from your town centre. When near your units, attack, hitpoints, and speed are increased by 10%. They cannot attack, have slow speed, have 10% hand resistance, and 200 hitpoints.
Re: If you could invent a card...
British(age2) every building musters one musket. Just to help them out a little bit
Ottoman(age2) cheap abus guns- abus gun total cost decreased with 35%
Portuguise(age2)rebellion-all current settlers are replaced by colonial milita. The explorer transforms into a gatling gun
Ottoman(age2) cheap abus guns- abus gun total cost decreased with 35%
Portuguise(age2)rebellion-all current settlers are replaced by colonial milita. The explorer transforms into a gatling gun
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Re: If you could invent a card...
Death from Above: advanced hot air balloon can now drop grenades.
- Soccerman771
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Re: If you could invent a card...
Two cards:
The ability for priests to be able to convert large groups of units. Can you imagine? - you're gonna lame, and lame hard, then your group of 40 gendarmes are now attacking YOU!@!
similar to Hydro's card - a 'flag carrier' or maybe even an explorer boost card for them to boost units in an aura. (shouldn't only be available to TWC units)
The ability for priests to be able to convert large groups of units. Can you imagine? - you're gonna lame, and lame hard, then your group of 40 gendarmes are now attacking YOU!@!
similar to Hydro's card - a 'flag carrier' or maybe even an explorer boost card for them to boost units in an aura. (shouldn't only be available to TWC units)
jtackel@hotmail.com
"Do you know how difficult it is to micro Napalm?" - Lazy_Tuga
"This isn't going to work. I've picked a water deck and there isn't even a pond on this map." - Blackadderthe4th
"Do you know how difficult it is to micro Napalm?" - Lazy_Tuga
"This isn't going to work. I've picked a water deck and there isn't even a pond on this map." - Blackadderthe4th
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Re: If you could invent a card...
hm i would invent a card that gives cho ku no and quiang pike 100%(75%) more damage and hp but 50% more cost. that would be op/*** XD
- Kaiser_von_Nuben
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Re: If you could invent a card...
I would love it if the Germans had a Tirailleurs card in Age 3, changing all xbows into skirms for free. Or even eviller in age 3, all pikemen transform into half as many veteran doppelsoldners.
How about an age 4 card that grants all the arsenal upgrades (including the advanced ones) for 1000 food? Or advanced factories, boosting base factory output by 30% in age 4?
I always thought the Euros should have consulates, too. Why not let them play a card that lets them build consulates and relations with Asian civs, along with units and upgrades? If I were British, I'd like some flamethrowers or an Old Han Reform detachment from my Chinese friends. Or could I please borrow an agra fort or Karni Mati, thank you please???
How about an age 4 card that grants all the arsenal upgrades (including the advanced ones) for 1000 food? Or advanced factories, boosting base factory output by 30% in age 4?
I always thought the Euros should have consulates, too. Why not let them play a card that lets them build consulates and relations with Asian civs, along with units and upgrades? If I were British, I'd like some flamethrowers or an Old Han Reform detachment from my Chinese friends. Or could I please borrow an agra fort or Karni Mati, thank you please???
"The German Army will not stand for it!"
-Colonel Bockner, King Solomon's Mines (1985)
-Colonel Bockner, King Solomon's Mines (1985)
- ChrisTheMean
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Re: If you could invent a card...
Local Recruiter:
All civs
Age 2
Outlaw/Merc/Native units cost 15% less and have +15% att/hp, but Barracks/Stable units cost 10% more. Also, saloons train units faster.
Siege Ladders:
All civs
Age 2
All infantry can slowly scale enemy walls, takes twice as long with bastion
All civs
Age 2
Outlaw/Merc/Native units cost 15% less and have +15% att/hp, but Barracks/Stable units cost 10% more. Also, saloons train units faster.
Siege Ladders:
All civs
Age 2
All infantry can slowly scale enemy walls, takes twice as long with bastion
[quote=""Soccerman771""]It's obvious. As your name states you were mean to him so he went and cried in the corner. When he got the muster to come back to the game and face you, well you made him cry again.[/quote]
- Aaryn_GenD
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Re: If you could invent a card...
[quote=""Blackadderthe4th""]Death from Above: advanced hot air balloon can now drop grenades.[/quote]
i like this one :-P
soccer, those priests made me mad when i played aoe1, i was so glad when the priests and equivalents in aoe3 are just healer
japan needs a firepit:
how about this card for them?
native gift: the Great Temple of quetzalcoatl grant you a firepit =)
Ashigarugashira: a daimyo solely for the ashigarus, instead of kiyomasa in age3, who needs yumis/naginatas :?
i like this one :-P
soccer, those priests made me mad when i played aoe1, i was so glad when the priests and equivalents in aoe3 are just healer
japan needs a firepit:
how about this card for them?
native gift: the Great Temple of quetzalcoatl grant you a firepit =)
Ashigarugashira: a daimyo solely for the ashigarus, instead of kiyomasa in age3, who needs yumis/naginatas :?
Re: If you could invent a card...
How about a card for the european explorers that gives them a health boost and a bonus multiplier against units like war dogs and disciples
- RascalJones
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Re: If you could invent a card...
How about one for Ports.....
Age 2:
Lower the cost of villagers by 15% (or more 25?) and raise the cost of houses by 25% or lower the pop space available in each house to 7 or 8? That way the vill production can be steady, but woodchopping would have to be maintained more to build houses. Maybe reduce villager cap by 15%?
Does that even make sense? Or would that suddenly vault Ports to the top of the OP list?
Age 2:
Lower the cost of villagers by 15% (or more 25?) and raise the cost of houses by 25% or lower the pop space available in each house to 7 or 8? That way the vill production can be steady, but woodchopping would have to be maintained more to build houses. Maybe reduce villager cap by 15%?
Does that even make sense? Or would that suddenly vault Ports to the top of the OP list?
- GeneralMichael
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Re: If you could invent a card...
[quote=""Blackadderthe4th""]Death from Above: advanced hot air balloon can now drop grenades.[/quote]
lol That would be awesome. I could finally yell AIR RAID!!!! and have an actual air raid.
I would like a card to make the dopples march faster. They are way to slow for my liking.
Or maybe a card that you can send age 4 to make the maces atleast able to compete with skirms. If you played Treaty 40 you know the aztecs can easily be slaughtered by going heavy skirms with some heavy infantry in there to stop the coyotes. Even then the coyotes get slaughtered on thier charge, and almost everyone has spies in Treaty 40 games.
lol That would be awesome. I could finally yell AIR RAID!!!! and have an actual air raid.
I would like a card to make the dopples march faster. They are way to slow for my liking.
Or maybe a card that you can send age 4 to make the maces atleast able to compete with skirms. If you played Treaty 40 you know the aztecs can easily be slaughtered by going heavy skirms with some heavy infantry in there to stop the coyotes. Even then the coyotes get slaughtered on thier charge, and almost everyone has spies in Treaty 40 games.
- Lost_my_hope
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Re: If you could invent a card...
Air raid!!!! :-P
Vivian Stanshall, about 3 o'clock in the morning, Oxfordshire, 1973... good night.
- Kaiser_von_Nuben
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- Location: New York, NY USA
Re: If you could invent a card...
[quote=""GeneralMichael""][quote=""Blackadderthe4th""]Death from Above: advanced hot air balloon can now drop grenades.[/quote]
lol That would be awesome. I could finally yell AIR RAID!!!! and have an actual air raid.
I would like a card to make the dopples march faster. They are way to slow for my liking.
Or maybe a card that you can send age 4 to make the maces atleast able to compete with skirms. If you played Treaty 40 you know the aztecs can easily be slaughtered by going heavy skirms with some heavy infantry in there to stop the coyotes. Even then the coyotes get slaughtered on thier charge, and almost everyone has spies in Treaty 40 games.[/quote]
You can boost them 20% with the advanced church, then another 15% with military drummers, giving them (as I recall) 5.85 speed. Of course the Solingen Steel card slows them way down, but with the above-mentioned upgrades they are still a little faster than normal (4.50).
Oh, here's another on my German wish list: 4 SW in Age 3!
lol That would be awesome. I could finally yell AIR RAID!!!! and have an actual air raid.
I would like a card to make the dopples march faster. They are way to slow for my liking.
Or maybe a card that you can send age 4 to make the maces atleast able to compete with skirms. If you played Treaty 40 you know the aztecs can easily be slaughtered by going heavy skirms with some heavy infantry in there to stop the coyotes. Even then the coyotes get slaughtered on thier charge, and almost everyone has spies in Treaty 40 games.[/quote]
You can boost them 20% with the advanced church, then another 15% with military drummers, giving them (as I recall) 5.85 speed. Of course the Solingen Steel card slows them way down, but with the above-mentioned upgrades they are still a little faster than normal (4.50).
Oh, here's another on my German wish list: 4 SW in Age 3!
"The German Army will not stand for it!"
-Colonel Bockner, King Solomon's Mines (1985)
-Colonel Bockner, King Solomon's Mines (1985)