Villager gather rates

Talk about Strategies and share your Replays here

Moderators: Global Moderator, Age Moderator

wicked_assassin
N3O Member
N3O Member
Posts: 668
Joined: Sun Jan 11, 2009 11:27 pm
Location: Belgium

Re: Villager gather rates

Post by wicked_assassin »

is the card for building cards + guild something a must in supremacy?
Image
User avatar
deadhanddan
N3O Member
N3O Member
Posts: 1507
Joined: Thu Nov 06, 2008 11:38 pm
Location: OHIO
Contact:

Re: Villager gather rates

Post by deadhanddan »

you referring to germantown farmers and guild artisians cards? if so then yes , they absolutely rock
- Dan
User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3555
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: Villager gather rates

Post by Aaryn_GenD »

[quote=""deadhanddan""]you referring to germantown farmers and guild artisians cards? if so then yes , they absolutely rock[/quote]

100% right dan, my alltime-favourit, lategame having 20 SW on 2 plantations, and regular 60 settlers

but in a 1v1, german town farmer+guild artisans is not a must-have, as those games rarely reach indust and even if, are over 2 or 3min later

in team games it is, especially if you know everybody wil play conservatively

so which cards did you mean right now wicked??

take a look here and tell us

German Card list
Image
wicked_assassin
N3O Member
N3O Member
Posts: 668
Joined: Sun Jan 11, 2009 11:27 pm
Location: Belgium

Re: Villager gather rates

Post by wicked_assassin »

those dan named
Image
User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3555
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: Villager gather rates

Post by Aaryn_GenD »

ok good then, that's what i meant too :-)
Image
User avatar
Lost_my_hope
Honorary Member
Honorary Member
Posts: 152
Joined: Fri Jun 12, 2009 8:51 pm
Location: The Netherlands

Re: Villager gather rates

Post by Lost_my_hope »

As much as I like Settler Wagons, maybe using the two required cards for a good SW economy for other things (like getting refrigeration and royal mint earlier) and spending the wood for mills/SWs on two additional TCs will fetch comparable results. The inconvenient thing about Germantown Farmers is that you will not be likely to be able to train more than ~10 because you start with 3, ship 2, ship 3, and likely also an additional 2. Now, if you also send the Team 2 SWs, there's only 8 left to train. Provided that you don't get raided, of course ;)
I'm still taking the SW route though. The good thing about them that hasn't been discussed yet (I think) is that they train relatively fast. A settler wagon is trained much faster than two villagers are.
Vivian Stanshall, about 3 o'clock in the morning, Oxfordshire, 1973... good night.
wicked_assassin
N3O Member
N3O Member
Posts: 668
Joined: Sun Jan 11, 2009 11:27 pm
Location: Belgium

Re: Villager gather rates

Post by wicked_assassin »

aren't they also more effective? like lesspathfinding problems?
Image
User avatar
Lost_my_hope
Honorary Member
Honorary Member
Posts: 152
Joined: Fri Jun 12, 2009 8:51 pm
Location: The Netherlands

Re: Villager gather rates

Post by Lost_my_hope »

I think they bump into each other more when working on a mill or plant because they're bigger, but I'm not sure about that =P
Vivian Stanshall, about 3 o'clock in the morning, Oxfordshire, 1973... good night.
User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3555
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: Villager gather rates

Post by Aaryn_GenD »

the main reason why SW are so good is..

you need only half of the plantations you'd normally need with regular settlers
- 20SW on 2 plantation is the same as 40 settlers on 4 plantations
- guild artisans!!!!!!!! 35% is ALOT, that's like turning your 40pop SW into 54 settlers, imagine, 54 settlers just needing 2 plantations instead of 6....

you can still get your refrigeration, royal mint, textil mill, etc. i suggest dumping the land grab card in this case ;)

about this bumping into each other theory on mills/plants, that's the biggest crap ever, just a bad rumour., the only loss you get from it is in the 1%area, so always put max people on your mills/plants, DAMNIT investigated that and came to these results

btw, i suppose the best time to get those SW is while aging to industrial or slightly after industrial
Image
User avatar
Lost_my_hope
Honorary Member
Honorary Member
Posts: 152
Joined: Fri Jun 12, 2009 8:51 pm
Location: The Netherlands

Re: Villager gather rates

Post by Lost_my_hope »

I think it was NaturePhoenix that was the only one that put 7 vills on mills/plants lol. i read about it too, it's really insignificant so put 10 on them unless you want to create the impression that you're super pro. Maybe on the long run when you have nearly infinite resources anyway ;)
Vivian Stanshall, about 3 o'clock in the morning, Oxfordshire, 1973... good night.
User avatar
IndyBrit
N3O Officer
N3O Officer
Posts: 1318
Joined: Tue Feb 05, 2008 1:53 am
Location: Indianapolis

Re: Villager gather rates

Post by IndyBrit »

Despite all my noobness, I actually do the 7 guys per mill/plant. As I recall it was a significant difference in net gather rate - 8% or some such. Of course, as Brits, I always have planty of wood, but... that's similar to using an economic theory card.
User avatar
IndyBrit
N3O Officer
N3O Officer
Posts: 1318
Joined: Tue Feb 05, 2008 1:53 am
Location: Indianapolis

Re: Villager gather rates

Post by IndyBrit »

This thread
http://aoe3.heavengames.com/cgi-bin/for ... &st=recent

Showed 7.5% more efficient (using the more reasonable view of the disputed numbers, in that the 10 vils actually collect more total food).

I don't know the source of the test or whether it is valid, I'm thinking about repeating it myself. However, if the 7.5% is real, then I'd say this is definitely worth doing. The 500 villie-second cost of a mill (say 250W with Land Grab) is paid off (say 3 mills with 28 vils versus 4 mills with 28 vils) in 162 seconds. Without Land Grab things start to look a little different (260 seconds), but in any event when you have the extra wood due to error or whatever reason it seems you should do it.

Again, if the 7.5% is real.
User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3555
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: Villager gather rates

Post by Aaryn_GenD »

i bet the 7,5% are wrong, DAMNIT is a much more reliable source for this than some random Heaven Gamer
Image
User avatar
IndyBrit
N3O Officer
N3O Officer
Posts: 1318
Joined: Tue Feb 05, 2008 1:53 am
Location: Indianapolis

Re: Villager gather rates

Post by IndyBrit »

[quote=""Aaryn_GenD""]i bet the 7,5% are wrong, DAMNIT is a much more reliable source for this than some random Heaven Gamer[/quote]

OK, I don't trust DAMNIT or some random Heaven Gamer. And, I'm a geek. So, I ran a test - 7 vils on a mill for 60 seconds 3 times, and then 10 vils on the mill for 60 seconds 3 times.

7 vils gathered: 195, 195, and 205 food, for 0.46, 0.46, and 0.49 rates
10 vils gathered: 278, 281, and 293 food, for 0.46, 0.47, and 0.49 rates

As they say in MythBusters, this Myth is Busted. Thanks for saving me some wood going forward, but I have to tell you the Mill Builder's Union is going to be filing an official protest. :D
User avatar
Sporting_Lisbon
N3O Officer
N3O Officer
Posts: 5276
Joined: Fri Jun 17, 2011 3:18 pm
Location: Lisboa

Re: Villager gather rates

Post by Sporting_Lisbon »

And one day, H2O came with that math that it requires aprox. 45 minutes for this glitch to cover up the extra expense in wood necessary for this food/coin gathering boost. And then I never had 7 vills on mills from then on, only when there are too many mills/plants.
Post Reply