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The Wilderness Road - Special Skirmish Scenario...

Posted: Sun May 31, 2009 8:27 am
by murdilator
Any of you ever wanted to have a night/day dynamic weather with randomizing rain/snow/sunshine?

Then this is for you.

Have any of you ever wanted Ottomans to be able to get unlimited numbers of Spahi?

Then this is for you.

Ever wanted Samurai better and Ashigaru worse?

Then this is for you.

Ever wanted Elephants balanced?

Then this is for you.

Ever wanted Grenadiers good?

Then this is for you.

Ever wanted European special church techs to do a little something more?

Then this is for you.

Ever wanted a balanced and fun map, an unrated game with friends?

Then this is for you.


This, to say, is my first really "professional" published scenario*. It's more a skirmish than a scenario, so that is why I post it here. Also I post it here for it to get some attention. It contains a randomizer, fair natives, an extraodinary trade route, plenty of resources, and "strategic points" with "super" gold mines (3 gold mines, 5000 coin a piece). I will send the link here:

http://aoe3.heavengames.com/downloads/s ... ileid=2476

It can be playable with computers or people, as long as it is on LAN or ESO. But, as in all of my games, I only have one rule: Keep it TVB so that all the triggers (like winning/losing triggers especially) will work properly.

Note: I am currently working on a 3v3 version of this. Share this scenario with any friends you like. Don't feel shy to share it; but remember me if they ask who is the founder of the scenario.

*(I have 1v1OntarioV2, which is a little buggy on the download version. I have an updated version of it, called 1v1OntarioV3, where "V" stands for version)

Thanks!


Enjoy...


regards,


murdilator

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Sun May 31, 2009 9:35 am
by deadhanddan
cool , sounds fun :) ill be sure to give it a try

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Sun May 31, 2009 7:54 pm
by Kaiser_von_Nuben
Wow, that sounds awesome, Murdilator. Thanks for your hard work; and thanks for posting.

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Sun May 31, 2009 10:06 pm
by murdilator
You are all welcome. I devote this scenario to the clan and to any others who would like to try it.


It's not to hard to "install" for those of you who were wondering. Just unzip the pack, and place the scenario in [username]/my documents/my games/AgeOfEmpiresIII/scenario. Then you will be able to host this and play it. It is playable either on LAN or on ESO, with computers or humans in any slots (except for slot one, of course, who is the host. He/she is always a human player).


regards,


murdilator

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jun 30, 2009 1:27 am
by murdilator
I'd like to give this topic a bump, for more people to try it and comment on it.

So, Why should you try this?

It adds diversity while remaining completely balanced. AS F a n Patch team made the game balanced, but much less diverse. I am using the balance, both theirs and some of my own, and many special features, to make something worthy of remembrance. It is my masterpiece. This isn't the average joe thing or just one of those really repetitive scenarios: it's a whole new age.


regards,


murdilator

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jun 30, 2009 1:08 pm
by LaZy
murdilator what kind of experience do u have with the cinematic block?

out

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jun 30, 2009 3:40 pm
by deadhanddan
tried this out other day with drew and indy , and i have to sa y that dutch f-i for a complete musket spam is something to see , forget ruyter - stadhouder spam is where the real fun is at :)

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jun 30, 2009 5:20 pm
by Kaiser_von_Nuben
[quote=""deadhanddan""]tried this out other day with drew and indy , and i have to sa y that dutch f-i for a complete musket spam is something to see , forget ruyter - stadhouder spam is where the real fun is at :)[/quote]

Dutch musket spam? You mean, you can train more muskets beyond the stadhoudters?

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jun 30, 2009 5:58 pm
by deadhanddan
in murd's scenario , every civ can do extra things. once stadhouders r sent as dutch from church they r also trainable in baracks

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Wed Jul 01, 2009 6:47 am
by murdilator
When you are upgrading Stadhouters, Imperial Musketeers is upgraded. That means you ship 30 Imperial Stadhouter Musketeers for 2000 coin instead of 30 Guard Stadhouter Musketeers for 2000 coin. If you have researched Stadhouters, and have reached Imperial, you can now train Imperial Stadhouters. That way, many people are encouraged in using those techs. In FP 1.1a Kulmucks now have audio, so I may have Russia get Imperial Kulmucks that are trainable in Imperial (versus having Imperial Baskir Hussars trainable in Imperial). Also, Germans get Imperial Polish Winged Hussars from Baskirs tech at church. And also with the other 5 European civs, etc. It really adds more diversity to the Europeans and while keeping the game quite balanced.


regards,


murdilator

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Wed Jul 01, 2009 5:30 pm
by Kaiser_von_Nuben
^Ah, Winged Hussars. My friends from the Polish border have been waiting to see me for a loooonnggg time :D

Just out of curiosity, do the uhlan upgrade cards affect the hussars, too?

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Wed Jul 01, 2009 5:46 pm
by Hydrovert5
Only card that wouldn't affect the hussars would be 'Lipenzzaner Cavalry' - that's unique to uhlans.

Cav attack, cav hitpoints, and cav combat would affect hussars if you go by the game mechanics.

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Sun Jul 05, 2009 11:13 pm
by murdilator
The German Cav cards only effect Ulhans and War Wagons. I could use the British Cavalry Combat cards to make them get boosted though.

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Mon Jul 06, 2009 3:05 am
by joe4holly
Ulhans are all ready hyper, more drugs and they will blow up.

Re: The Wilderness Road - Special Skirmish Scenario...

Posted: Tue Jul 07, 2009 12:21 am
by murdilator
O, I meant to boost Polish Winged Hussars, lol. Yea Ulhans would be crazy OP if they were boosted.