When to boom in fortress?
Posted: Wed May 13, 2009 2:45 pm
A long rambling one I'm afraid. I'm getting frustrated by my lack of progress but have at least managed to factor the main issues behind this:
Certainly when playing 1v1 rated games, my main weakness does appear to be knowing when to build a second t/c (Portds excepted) and start to boom properly.
On hitting fortress I tend to have a high wood dependency as I need to upgrade troops at both barracks and stable (200 wood each) and then build an artillery foundry and more housing. My first shipment then tends to be military based - cannons for instance.
I therefore struggle to have 600 wood spare for a new t/c for some time. Now if I go in for the kill immeidatley on aging up this is not a problem, but if the game runs on I tend to then get overrun. This is also reflected in me not having enough barracks and stables in late game to replace troops as quick as my opponent.
I think that on aging up I have three options:
1 send 1000 wood, upgrade troops, build a t/c and boom/turtle
2 send 1000 food and age up for factories, heavy cannon etc
3 send/build some cannon and attack immediately with veteran troops
What I keep doing is having an early battle in colonial which is not decisive. I then probe 1/2 times more before hitting fortress. I then upgrade troops and start massing a good 100 pop army but being very static and not raiding/scouting enough - this is handing the initiative back to my opponents. I also keep forgetting to build arsenal when playing a European!
Main options for me therefore are:
1 learn to play - any hints on how/when to get that second t/c up!
2 play Ports or Dutch - build another t/c? no need ...
3 rush harder!
Any thoughts please Gentlemen ...
Certainly when playing 1v1 rated games, my main weakness does appear to be knowing when to build a second t/c (Portds excepted) and start to boom properly.
On hitting fortress I tend to have a high wood dependency as I need to upgrade troops at both barracks and stable (200 wood each) and then build an artillery foundry and more housing. My first shipment then tends to be military based - cannons for instance.
I therefore struggle to have 600 wood spare for a new t/c for some time. Now if I go in for the kill immeidatley on aging up this is not a problem, but if the game runs on I tend to then get overrun. This is also reflected in me not having enough barracks and stables in late game to replace troops as quick as my opponent.
I think that on aging up I have three options:
1 send 1000 wood, upgrade troops, build a t/c and boom/turtle
2 send 1000 food and age up for factories, heavy cannon etc
3 send/build some cannon and attack immediately with veteran troops
What I keep doing is having an early battle in colonial which is not decisive. I then probe 1/2 times more before hitting fortress. I then upgrade troops and start massing a good 100 pop army but being very static and not raiding/scouting enough - this is handing the initiative back to my opponents. I also keep forgetting to build arsenal when playing a European!
Main options for me therefore are:
1 learn to play - any hints on how/when to get that second t/c up!
2 play Ports or Dutch - build another t/c? no need ...
3 rush harder!
Any thoughts please Gentlemen ...