Sioux Tips
Posted: Thu Apr 02, 2009 4:47 am
Hi,
This is my first ever Strategy posts.
Ok has most of you guys know, its been a while I haven't played on AOE. Due to a lot of projects, season ending of our hockey season(we are in finals even tho we finished last in the season lol), studies( last year of high school but I was accepted to college in Computer Sciences YAY). So yeah, I will most probably get alot of free time , so I want to get into the mood.
So I decided to give tips to beginners of Sioux and at the same time refresh my strategies.
Ok here goes( oh please leave your comments, it will help not only me but the others also)
1. If you dont do this, then please change civ. KEEP YOUR WC ALIVE!
He is a key part of Sioux strategies, any strategies.
Sioux War Chief is really a nice one and it merges well with what ESO wanted to give Sioux. Which is Speed. THe WC helps alot. As he is pretty fast, you can use that to your advantage in many aspects. For exemple you see through the fog of war a nice treasure that your ennemy is gathering. You can wait our of the ennemys sight, and at the last moment you rush in and steal it. It is really annoying but fun xD .
The other usefulness of the War Chief is his Speed Aura. Your raids become even more deadly, you run, kill villagers then flee even before your ennemy had to take a zip of his beer. It gives your ennemies nightmare, ask Kaiser lol
2. RAID. You have to raid with Sioux or else you lose. Unless you are going for a fast rush. Sioux has really a weak eco. To compensate that, you have to make your ennemy eco lower. You don't even have to kill villagers. Just the fact that your ennemy knows that you are raiding, it makes him more nervous and it forces him to make mistakes. If he knows that you are raiding, then he will tend to go for plantations and farms even though that there is till some hunts/mines left. Which allows you to take them and at the same time take the map control.
3. THe Evening Star Card. It's a must in your deck if you are thinking of going cav. What it does? It transfroms all of your axes to Rifle Riders. Which is cool as normally RR(Rifle Riders) are available only in 3rd age. Your ennemy sees your Axes, he makes muskets or even funnier pikes? No problem, transform them in RR then with the help of your WC( again he is helpful) hit and run.
I will add more later on, I have a hockey match soon. Its our 2nd game we lost our 1st one 19-18 in shootouts which lasted 20 mins lol
This is my first ever Strategy posts.
Ok has most of you guys know, its been a while I haven't played on AOE. Due to a lot of projects, season ending of our hockey season(we are in finals even tho we finished last in the season lol), studies( last year of high school but I was accepted to college in Computer Sciences YAY). So yeah, I will most probably get alot of free time , so I want to get into the mood.
So I decided to give tips to beginners of Sioux and at the same time refresh my strategies.
Ok here goes( oh please leave your comments, it will help not only me but the others also)
1. If you dont do this, then please change civ. KEEP YOUR WC ALIVE!
He is a key part of Sioux strategies, any strategies.
Sioux War Chief is really a nice one and it merges well with what ESO wanted to give Sioux. Which is Speed. THe WC helps alot. As he is pretty fast, you can use that to your advantage in many aspects. For exemple you see through the fog of war a nice treasure that your ennemy is gathering. You can wait our of the ennemys sight, and at the last moment you rush in and steal it. It is really annoying but fun xD .
The other usefulness of the War Chief is his Speed Aura. Your raids become even more deadly, you run, kill villagers then flee even before your ennemy had to take a zip of his beer. It gives your ennemies nightmare, ask Kaiser lol
2. RAID. You have to raid with Sioux or else you lose. Unless you are going for a fast rush. Sioux has really a weak eco. To compensate that, you have to make your ennemy eco lower. You don't even have to kill villagers. Just the fact that your ennemy knows that you are raiding, it makes him more nervous and it forces him to make mistakes. If he knows that you are raiding, then he will tend to go for plantations and farms even though that there is till some hunts/mines left. Which allows you to take them and at the same time take the map control.
3. THe Evening Star Card. It's a must in your deck if you are thinking of going cav. What it does? It transfroms all of your axes to Rifle Riders. Which is cool as normally RR(Rifle Riders) are available only in 3rd age. Your ennemy sees your Axes, he makes muskets or even funnier pikes? No problem, transform them in RR then with the help of your WC( again he is helpful) hit and run.
I will add more later on, I have a hockey match soon. Its our 2nd game we lost our 1st one 19-18 in shootouts which lasted 20 mins lol