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Pointers For TubTub
Posted: Sun Feb 01, 2009 2:35 am
by Tubruk
Okay so its me Tubtub Vs Art1 a Colonel
matchup is india Vs Japan, on painted desert.
I Go For a Tower of victory age up for Dual Rax Gurkha with a few sepoys and 4 sowar mixed in. while he goes for toshogu shrine and a mix of ashi/shinobi.
I felt that i let his eco get too far ahead tbh, and should off applied pressure sooner, but didnt know his military count.
was a GG all the same.
Re: Pointers For TubTub
Posted: Sun Feb 01, 2009 3:06 pm
by Aaryn_GenD
okay i watched the game from his pov, and what he did is so typical, he sent 4 vills twice if a player does that his eco will overwhelm yours, but he has to make sure that he won't be attacked early.
he swept a whole lot of his vills for the shrines and send the 600wood just later which is a bit weird imo
your two brahmins were useless up there you should have kept them with your army or behind for healing or as a meatshield
oh and why didn't you use inspiration in the first big battle?

your age2 cards should always be filled up as it is the main age in a 1v1
since the fp i think the 600wood card is to be prefered over the 700food one i think
check his deck every minute, you'll know if he sent 5 ashis 600w 600c or 5 yumis, or 4 vills, practically all shipments he may sent twice^^
huge tactical bonus
i guess it was an unrated game, i see many games of art1 as hosted unrated
Re: Pointers For TubTub
Posted: Sun Feb 01, 2009 8:14 pm
by Tubruk
yeah ty aaryn,
i 4gt about the x2 sign with the jap cards :O
inspiration slipped my mind tbh, not been playing india long.
and about the 600 wood i think that would be better aswell, to get the consulate, and market up's.