French Native Cav
Moderators: Global Moderator, Age Moderator
French Native Cav
Just giving French a go...
They've got +15 dam/hp for natives age 2, then age 3 they have both +15 dam/hp for cav and +25 dam/hp for natives.
So, if you build natives that just happen to be cav, it gets a bit insane.
i.e., with those three cards, +55% dam & +55% hp.
And they have still more upgrade cards too (but probably too many to play.
They've got +15 dam/hp for natives age 2, then age 3 they have both +15 dam/hp for cav and +25 dam/hp for natives.
So, if you build natives that just happen to be cav, it gets a bit insane.
i.e., with those three cards, +55% dam & +55% hp.
And they have still more upgrade cards too (but probably too many to play.
Re: French Native Cav
Does cav upgrade affects native cav? I'm not sure. Going for the natives as french is worth it. No matter if you have cav or not. 2 upgrade cards in colo and 1 in fortress. But playing french you have to make sure to upgrade your cdbs and fight with 'em.
Last edited by huGGy on Fri Jan 23, 2009 4:21 am, edited 1 time in total.
Re: French Native Cav
the same idea applies to using minor native infantry with iroquois, although iro has the warchief hp bonus and a full firepit means %25+ damage
- deadhanddan
- N3O Member
- Posts: 1507
- Joined: Thu Nov 06, 2008 11:38 pm
- Location: OHIO
- Contact:
Re: French Native Cav
arsenal affects natives, which is one reason i luv french, age 2 cherokee skirms with 17x3 attack, 320 hp for only 50 food 40 wood, it is op, same goes with cav techs at arsenal, i know team cav attack affects native cav, on maps such as great plains that have cheyenne riders, these natives become insanely op when fully techd and carded, cheyenne fury gives them bonus damage vs other cav, both light and heavy
- Dan
- I__CHAOS__I
- N3O Member
- Posts: 3009
- Joined: Thu Nov 15, 2007 12:55 am
- Location: ??
Re: French Native Cav
it works, but it's just not realistic to play so many upgrade cards for a limited amount of average native units.
dan, i dont think cherokees have 17 dmg..., more like 8 or something close to it imho, and they cost 60f 60w
dan, i dont think cherokees have 17 dmg..., more like 8 or something close to it imho, and they cost 60f 60w

Wisdom is the supreme part of happiness. - Sophocles
Happiness belongs to the self-sufficient. - Aristotle
- deadhanddan
- N3O Member
- Posts: 1507
- Joined: Thu Nov 06, 2008 11:38 pm
- Location: OHIO
- Contact:
Re: French Native Cav
cherokee start off with 11 attack if i remember correct, but with french native cards, arsenal it goes up and up, i may be wrong on the price of the unit, i usually get them and seminole mixed up like that
- Dan
Re: French Native Cav
I remember in good ol nilla treaty we'd all share around the natives, and the French dude sends his 60 attack Dog dudes into the other dudes 50 attack ones, equalling GG
Re: French Native Cav
Had a peak at the refs:dan, i dont think cherokees have 17 dmg..., more like 8 or something close to it imho, and they cost 60f 60w
Cost = 60 fd, 60 wd
damage = 13 (26 hi) - 3.00 ROF
hp = 230
Cree Trackers are the extreme case. 300 hp!, 10 dam
It's pretty map dependent. I think the best maps for a larger native army are:it works, but it's just not realistic to play so many upgrade cards for a limited amount of average native units.
Map: natives types (in rough reg. terms)
Bayou 2 types of skirms
Great Plains hussar & dragoons
Hispaniola skirms - i.e. blowgunners
Painted Desert skirms & dragoons
Texas dragoons
Obv. on Hispaniola, you're not going to run out of carib blowgunners due to the extreme amount of TPs. But that single native type makes things look really one dimensional

Does anyone know a list of standard maps for the FP?
- Aaryn_GenD
- Global Moderator
- Posts: 3557
- Joined: Fri Nov 21, 2008 9:59 pm
- Location: Germany
Re: French Native Cav
[quote=""deadhanddan""]cherokee start off with 11 attack if i remember correct, but with french native cards, arsenal it goes up and up, i may be wrong on the price of the unit, i usually get them and seminole mixed up like that[/quote]
lol dan you always exaggerate with unit stats
Cost: 60 Food 60 Wood (191 Villager seconds)
HP: 230
Speed: 4
Resistance: Ranged 10%
Ranged attack: 13, ROF 3, Range 16 (Bonuses: Heavy Infantry x2, Ranged Cavalry x 1.5, Eagle Knight x2, Coyote Man x 0.75, Hand Cavalry x 0.75)
Hand attack: 6, ROF 1.5 (Bonuses: Heavy Infantry x2, Ranged Cavalry x 1.5, Eagle Knight x2, Coyote Man x 0.75, Hand Cavalry x 0.75)
well, your cherokees got less dmg but more hp than a regular skirm and cost more + lower resistence
also you have to send like many cards to get them remarkably stronger.
as french, go with Light infantry cav-like units or cav archers in age2 or war elephants in 1v1
P.S.: why are we talking about infantry native units in a thread about cav vs cav engagement?
P.S.: didn't see sun_tzu1's post
lol dan you always exaggerate with unit stats

Cost: 60 Food 60 Wood (191 Villager seconds)
HP: 230
Speed: 4
Resistance: Ranged 10%
Ranged attack: 13, ROF 3, Range 16 (Bonuses: Heavy Infantry x2, Ranged Cavalry x 1.5, Eagle Knight x2, Coyote Man x 0.75, Hand Cavalry x 0.75)
Hand attack: 6, ROF 1.5 (Bonuses: Heavy Infantry x2, Ranged Cavalry x 1.5, Eagle Knight x2, Coyote Man x 0.75, Hand Cavalry x 0.75)
well, your cherokees got less dmg but more hp than a regular skirm and cost more + lower resistence
also you have to send like many cards to get them remarkably stronger.
as french, go with Light infantry cav-like units or cav archers in age2 or war elephants in 1v1
P.S.: why are we talking about infantry native units in a thread about cav vs cav engagement?

P.S.: didn't see sun_tzu1's post

Re: French Native Cav
i dont think treaty existed in nilla O.o
- Sporting_Lisbon
- N3O Officer
- Posts: 5276
- Joined: Fri Jun 17, 2011 3:18 pm
- Location: Lisboa
Re: French Native Cav
Treaty wasn't made from air, in vanilla there is ''no rush'' games 

Re: French Native Cav
[quote=""I__CHAOS__I""]it works, but it's just not realistic to play so many upgrade cards for a limited amount of average native units.
dan, i dont think cherokees have 17 dmg..., more like 8 or something close to it imho, and they cost 60f 60w[/quote]
Playing the upgrade cards in 2v2 would be very feasable.
dan, i dont think cherokees have 17 dmg..., more like 8 or something close to it imho, and they cost 60f 60w[/quote]
Playing the upgrade cards in 2v2 would be very feasable.
Re: French Native Cav
I tested it, didn't work for me!?
Re: French Native Cav
What civ, map, & natives Huggy?
I played a 2v2 the other day and I went Cheyenne (as French). I built a lot of them and did the fury (anti-cav) upgrade. They actually performed really well - particularly against our opponents Coyotes - and we won the game.
Obv though, one win doesn't prove very much. Hence interested in your experience with natives.
I played a 2v2 the other day and I went Cheyenne (as French). I built a lot of them and did the fury (anti-cav) upgrade. They actually performed really well - particularly against our opponents Coyotes - and we won the game.
Obv though, one win doesn't prove very much. Hence interested in your experience with natives.
Re: French Native Cav
Was Great Plains. Played French. Nothing wrong with the strat, but not every Cav upgrade card improves Cheyenne and/or Commanches. One upgrade card is just for Cuirs and Hussars. I'm not sure about the other ones. Still, with native upgrade cards and Cheyenne Fury they roxor.