Farm Madness.
Posted: Sat Jan 17, 2009 10:02 pm
I was playing around against a computer player and played Landgrab & advanced farm as my first two cards.
With this combo, farms cost 120 wd to build, you get 80XP for building them (which is normal anyway), they have 5000 hp, & they build very quickly even with one settler.
Costing 120 wd and getting 80 XP back made me think. How much is XP worth in relation to wd?
XP Card
Shipment 1 300 Land Grab
Shipment 2 345 Advanced Farm
Shipment 3 397 ?
Shipment 4 456 ?
Shipment 5 525 ?
Shipment 6 603 ?
Shipment 7 694 ?
Shipment 8 798 ?
Shipment 9 918 ?
Shipment 10 1,055 ?
Right, once you're age 2, I reckon shipments can be worth as much as 600-700 wd.
So 397, 456, 525, 603 XP can transfer into 600-700 wd each time.
So, that 80XP is worth:
80 x 650/397 = 131 wd
80 x 650/456 = 114 wd
80 x 650/525 = 99 wd
80 x 650/603 = 86 wd
So, basically, if you ship LG & AF first, once you've collected your 800 fd to age, you can effectively build farms for free.
I'm starting to wonder if there might be a practical use for this as Aztecs! Mad I know. With 5000 hp and building so quickly, you can use farms as walls or just "stuff" to cause pathing issues for enemy units (and like I said, for a while they're free and quick to build). Plus, you have access to the farm/hunt/berry upgrades which is arguably as useful as the market. Plus, you have all the farms you need fatten herdables on. And building farms willy-nilly around your TC makes it particularly hard to have your settlers caught off guard.
And, this even begins to make the farm/plantation +10% poli look useful for your age 1 to age 2 poli choice. Which has vexed me for a while because that poli equals the age 2 chimpara card whereas all the others are only worth an age 1 shipment - and yet no-one plays it because it's not a viable poli because farms/plantations don't come into play until late age 2 or age 3.
It's a bit insane getting your head around the idea of building farms to get XP and then having all your useful stuff come in as shipments. But IDK.
What do you think?
It's totally mad I know, but if you can get your head around the gameplay and ride the beast I'm wondering if it's worth it. For sure, you won't have to worry about loosing the game because you got pushed off hunt. And, you'll have that landgrap card out of the way in age 1 instead of missing out on an age 3 shipment to play and age 1 card.
Tell me what you think, I'm expecting to get slated as it's a bit off the wall. But, please work the stats first. And weigh what you gain and what you loose.
I might try it out for a bit and post a recording later.
With this combo, farms cost 120 wd to build, you get 80XP for building them (which is normal anyway), they have 5000 hp, & they build very quickly even with one settler.
Costing 120 wd and getting 80 XP back made me think. How much is XP worth in relation to wd?
XP Card
Shipment 1 300 Land Grab
Shipment 2 345 Advanced Farm
Shipment 3 397 ?
Shipment 4 456 ?
Shipment 5 525 ?
Shipment 6 603 ?
Shipment 7 694 ?
Shipment 8 798 ?
Shipment 9 918 ?
Shipment 10 1,055 ?
Right, once you're age 2, I reckon shipments can be worth as much as 600-700 wd.
So 397, 456, 525, 603 XP can transfer into 600-700 wd each time.
So, that 80XP is worth:
80 x 650/397 = 131 wd
80 x 650/456 = 114 wd
80 x 650/525 = 99 wd
80 x 650/603 = 86 wd
So, basically, if you ship LG & AF first, once you've collected your 800 fd to age, you can effectively build farms for free.
I'm starting to wonder if there might be a practical use for this as Aztecs! Mad I know. With 5000 hp and building so quickly, you can use farms as walls or just "stuff" to cause pathing issues for enemy units (and like I said, for a while they're free and quick to build). Plus, you have access to the farm/hunt/berry upgrades which is arguably as useful as the market. Plus, you have all the farms you need fatten herdables on. And building farms willy-nilly around your TC makes it particularly hard to have your settlers caught off guard.
And, this even begins to make the farm/plantation +10% poli look useful for your age 1 to age 2 poli choice. Which has vexed me for a while because that poli equals the age 2 chimpara card whereas all the others are only worth an age 1 shipment - and yet no-one plays it because it's not a viable poli because farms/plantations don't come into play until late age 2 or age 3.
It's a bit insane getting your head around the idea of building farms to get XP and then having all your useful stuff come in as shipments. But IDK.
What do you think?
It's totally mad I know, but if you can get your head around the gameplay and ride the beast I'm wondering if it's worth it. For sure, you won't have to worry about loosing the game because you got pushed off hunt. And, you'll have that landgrap card out of the way in age 1 instead of missing out on an age 3 shipment to play and age 1 card.
Tell me what you think, I'm expecting to get slated as it's a bit off the wall. But, please work the stats first. And weigh what you gain and what you loose.
I might try it out for a bit and post a recording later.