Unlamed Japan
Posted: Sun Nov 30, 2008 7:18 pm
Many of you have feeled like ''hmm I wish I could play Japan without making it unfair''.
After reading the patch notes I thought hm so let's pretend this is patched Japan:
No Toshogu nor Golden Pavillion since they were patched;
No Ashis since they were patched;
No Isolationism since it was nerfed;
No Yumi attack boost card since it was nerfed too.
Looks tough heh? See it as if you're playing ports. But don't underestimate it because it's still kewl.
Now let's work around it. Supposing it's a land map:
Now since Heavenly Kami wasn't nerfed and it's a roxxor card you should undoubtedly play it all times as 1st card. It should be equivalent to 3-4 vills in terms of resources it gives you (and it grows with the increase of the number shrines).
I age up with 11-12 vills and I get wonder building with 4 vills. Then I get vils to wood and vills on food just to ensure vill production.
Torii gates is a very good wonder but it lives in the shadow of toshogu and gp for obvious reasons. It allows you to mix Spain with Japan and it gives you 200w for a rax and a samurai. That samurai is actually worth it in this case because you will have to make some samurais no matter what. Yes, you did wait a long time for this moment, you'll need to get samurais as anti-cav since you have no ashis. As first cards in colo you should play 4+4 vills to get an eco going. Start by making yumis as it's a good all around unit as you should already know. The opponent you're playing will surely spam cav and try to abuse it so as soon as you see cav you have to get a stable up and make samurais and naginatas. Samurais are kinda underrated but they are a good all-around unit. The naginatas are very good as meatshield vs enemy cav too, so the Yumi/Nagi/Samurai is a very strong combo that you actually can afford with Heavenly Kami and 4+4 vills cards and another cool thing.
Now if you wanna get a consulate up, after shipping 4+4 vills and you're not in trouble (if you're in trouble 3 samurais can scare cav away) ship 300 export before picking a consu nation. That way it's worth 375 export and I dutch is a very good option for 2 reasons: it gives you a bank which is worth 4.5 vills (plus the 0.8 coin trickle that is worth an extra vill) plus it gives you stadhouders that are an extra anti-cav that is always appreciated. After this getting a market is a nice idea and you have a great eco.
The samurai attack card and the Daymio aura makes your dear Samurais have 33 attack. If you have more than 8-10 samurais you can start the humiliation since the samurais will actually survive the ranged damage until they engage mellee instead of that usual embarrassing ideas of sending 3 samurais and hope they'll kick ass and chew bubblegum.
If you have already dominated the enemy army use the samurais to destroy all the buildings and if you need an extra help ship onin war to let them have more than 100 siege (I can't remember the number).
If you're going to age up, keep the unlameness and use the Shogunate for extra daymios and cheaper units
This is really fun to use (it requires some micro with the samurais nagis and yumis) and it's cool to see the never used samurais. Try it in unrated games or maybe next patch too
This should work next patch better since it's easier to make ashis early on and only use samurais later.
edit:
On water maps it's the same but even stronger - As first card ship 3 fishing boats instead of Heavenly Kami, as second card ship 5 fishing boats and as third card 5 fishing boats too, dismiss the 4 vill cards. Heavenly Kami you can play later if you want a boost to your eco (kinda like eco theory).
After reading the patch notes I thought hm so let's pretend this is patched Japan:
No Toshogu nor Golden Pavillion since they were patched;
No Ashis since they were patched;
No Isolationism since it was nerfed;
No Yumi attack boost card since it was nerfed too.
Looks tough heh? See it as if you're playing ports. But don't underestimate it because it's still kewl.
Now let's work around it. Supposing it's a land map:
Now since Heavenly Kami wasn't nerfed and it's a roxxor card you should undoubtedly play it all times as 1st card. It should be equivalent to 3-4 vills in terms of resources it gives you (and it grows with the increase of the number shrines).
I age up with 11-12 vills and I get wonder building with 4 vills. Then I get vils to wood and vills on food just to ensure vill production.
Torii gates is a very good wonder but it lives in the shadow of toshogu and gp for obvious reasons. It allows you to mix Spain with Japan and it gives you 200w for a rax and a samurai. That samurai is actually worth it in this case because you will have to make some samurais no matter what. Yes, you did wait a long time for this moment, you'll need to get samurais as anti-cav since you have no ashis. As first cards in colo you should play 4+4 vills to get an eco going. Start by making yumis as it's a good all around unit as you should already know. The opponent you're playing will surely spam cav and try to abuse it so as soon as you see cav you have to get a stable up and make samurais and naginatas. Samurais are kinda underrated but they are a good all-around unit. The naginatas are very good as meatshield vs enemy cav too, so the Yumi/Nagi/Samurai is a very strong combo that you actually can afford with Heavenly Kami and 4+4 vills cards and another cool thing.
Now if you wanna get a consulate up, after shipping 4+4 vills and you're not in trouble (if you're in trouble 3 samurais can scare cav away) ship 300 export before picking a consu nation. That way it's worth 375 export and I dutch is a very good option for 2 reasons: it gives you a bank which is worth 4.5 vills (plus the 0.8 coin trickle that is worth an extra vill) plus it gives you stadhouders that are an extra anti-cav that is always appreciated. After this getting a market is a nice idea and you have a great eco.
The samurai attack card and the Daymio aura makes your dear Samurais have 33 attack. If you have more than 8-10 samurais you can start the humiliation since the samurais will actually survive the ranged damage until they engage mellee instead of that usual embarrassing ideas of sending 3 samurais and hope they'll kick ass and chew bubblegum.
If you have already dominated the enemy army use the samurais to destroy all the buildings and if you need an extra help ship onin war to let them have more than 100 siege (I can't remember the number).
If you're going to age up, keep the unlameness and use the Shogunate for extra daymios and cheaper units

This is really fun to use (it requires some micro with the samurais nagis and yumis) and it's cool to see the never used samurais. Try it in unrated games or maybe next patch too

edit:
On water maps it's the same but even stronger - As first card ship 3 fishing boats instead of Heavenly Kami, as second card ship 5 fishing boats and as third card 5 fishing boats too, dismiss the 4 vill cards. Heavenly Kami you can play later if you want a boost to your eco (kinda like eco theory).