overall civ consensus
Posted: Mon Dec 10, 2007 11:18 pm
My Age Sanctuary Thread for those interested.
Never 3ver Old
https://www.n3oclan.com/
I hope they do not do this to ERK. I love Ruthlessness and their fastest unit is the coyotes / ERK (still slower than every other civs cavalry). If they made Ruthlessness effect Coyotes, I would be ok with this, but without this card, Aztecs have no effective raiders without a ton of shipments (3 cards for coyotes to be mediocre). ERK makes excellent raiders and I have turned around more than 1 game using them as raiders while my slow ass Fortress economy catches up with everyone else. Adding Mace damage in addition to this card effects as it currently could be OP. Are maces supposed to raid? If not, who will? Don’t say coyotes unless they get some serious boosts. A villager and coyote have the same base HP except the coyote costs more, has 8 more damage, and has ranged armor (opposed to hand armor). A group of villagers can fight off a small group of Colonial coyotes if running is not an option (and can even be upgraded with market to have more HP than veteran coyotes). The range damage of ERK is another reason villagers die so fast to them.I don't disagree with this necessarily, but I think the problem with Maces is the lack of upgrades available for them..they actually aren't that horrible to begin with. Maybe give them more multipliers through their veteran / champion upgrades? One idea I saw posted that I liked was changing the Ruthlessness card to boost Maces attack vs HI instead of ERK attack versus villagers. I'm not sure if 20% boost to coyote RR is the best idea..seems perhaps a little excessive, but I'm not sure.
They can play defensively with the WC card and a few travois and slowly make it to Fortress. Their pets are weak but cheap and the WC crackshot is not OP in Colonial, but effective with pets (and better with card). My point is, they can also boom, not just FF.There colonial sucks, and i'm not sure whether its good or bad to be a civ that only has an FF as its option. Other than that i'm not too concerned about them. Maybe 5-10 less HP for FP's
If you did that, they would be unstoppable on TP heavy maps.Decrease villager train time.
I agree with you. Nav still hates the Iroquois because of 1.3. Revenge!Okay, um, all I can say is... LOL. Prowler attack reduced to 15? So basically, the Iro have no really good units anymore, and no dominant strategies? You have to remember that atm the Iro only have one effective strategy -- FP FF. Take that away, and what do they have left? If you nerf FPs to being closer to normal skirms, you have to significantly help out the other Iro units, especially ones in colonial. Don't tell me "Tomas are great with upgrades + aura!" Because while that's true that doesn't help an Iro player in an early game-mid game situation. FPs are very strong but they are meant to be because the Iro have really weak units besides that to make up for it (no mid-game ranged siege, no heavy cavalry at all etc). Giving Aenna a multiplier of 2 vs infantry won't nearly make up for that. I think reducing the crackshot dmg or the aoe is a better solution imo, not the range. Also...dude, I know you hate Travois dance and Light Cannons but are they really that big of an issue right now?