I see you're rusty. This will be a long list (well in the end it didn't get that long, so thumbs up for you), but the intention is to give tips not to trash down your gameplay :p
1. Get first vill queued and build first house asap for two reasons: lets you have your first shipment faster and doesn't make you lose tc time due to lack of pop space.
2. Water deck is all about Schooners - 60% cheaper fishing boats. No Schooners, no sea boom. Remove 300w and 300c cards, you won't need them.
3. As teh mighty portuguese people you always, always, age up with 12 vills. Maybe in some crate maps 10 or 11 vills. But overall 12 vills. Reason behind: it gives you time to set up that naughty tc that some time ago you might have had nightmares where 8 pikemen, 7 clubs or 6 tomas appeared and killed the tc when it was building. Another reason: ports start with few crates and many vills, which means that you don't need to make that many vills in discovery since you can make them later when you get more tcs.
4. Hm after all you picked a land deck, which means maybe you realized your sea deck wasn't that good. Thumbs up for picking colonial militia as first card, but you gotta exploit the tc placement a bit more. In this map you got a cute map screw where you have no hunts nor mines ahead of your tc but you could still place your tc in front of your berry bushes in order to protect your vills in a siege that doesn't let you have freedom for making use of hunts.
5. Minutemen lose hp with time. Yet, they got a huge attack. Conclusion: get em out in extreme, hence extreme, situations where you need a lil help. Don't send them just because enemy troops are around, because when they finally go into battle they'll have 1 hp and they'll die like flies.
6. When you're aging with one tc use the other one to get vills.
7. 10 xbow card sucks, ship 2 organ guns, cover them with your musks, and bring him down :p
8. Nice hit n run on coyos and skulls.
9. Dont make mills when you have hunts around. Mills gather at 0.66 by vill while hunts gather at 0.81 per sec and you don't have to waste wood.
10. Where's port's fortress age triumph? Those egiptian crazy guys are all the cav a port player needs so get them on your deck next time you remember. 5 mamelucks with 1450 hp 30% ranged resistance and RI deals 0,75% damage vs them? Hot.
11. As there were no mames and Mac was spamming arrow knights and maces getting hussars was mandatory here. And dragoon combat card now upgrades hussars too by 15% hp and atk so it's even better. Musk/hus/og combo is nice (ofc musk/mame/og is even nicer).
gg. You lasted 30 mins against aztec as ports, which are a hard civ to get used to, so that's good. The things I pointed are easy to correct so I believe you can get better quickly
