Re: Discuss Implications of these Stats?
Posted: Tue Nov 04, 2008 10:46 pm
[quote=""Kaiser_von_Nuben""][quote=""36drew""][quote=""cleeduz""]I think it's odd, that the native civs do not have many people using them, but their win %'s are among the best. Just an observation...[/quote]
Interesting indeed...[/quote]
My explanation: 10+9 maces, coyote combat, 6 pumas, 2 free skulls, converted guardians, 5 coyotes built, 5 coyotes shipped, attack at 5:40; if they're still alive, mass coyotes and maces, send 3 priests, do a war dance. GG.[/quote]
I think you play with a patch I don't have :p
If you age up with 2 skull knights (4.30) and have 5 shipments in at 5.40 you totally roxx and deserve to win
But usually the civs with low usage but high win % is because those are the hardcore civ-users, they stick to their civ and know them really well, thus perform better than civ-hoppers. 5They tend to avoid their difficult match-ups as well)
Interesting indeed...[/quote]
My explanation: 10+9 maces, coyote combat, 6 pumas, 2 free skulls, converted guardians, 5 coyotes built, 5 coyotes shipped, attack at 5:40; if they're still alive, mass coyotes and maces, send 3 priests, do a war dance. GG.[/quote]
I think you play with a patch I don't have :p
If you age up with 2 skull knights (4.30) and have 5 shipments in at 5.40 you totally roxx and deserve to win
But usually the civs with low usage but high win % is because those are the hardcore civ-users, they stick to their civ and know them really well, thus perform better than civ-hoppers. 5They tend to avoid their difficult match-ups as well)