Soccerman’s China Rapid Unit Imminent Spam + Eco. (CRUISE)
Posted: Mon Aug 04, 2008 7:59 pm
Soccerman’s China Rapid Unit Imminent Spam + Eco. (CRUISE)
Typical Build order:
Six vil start, typically 300 wood, 200 food.
3- hunts immediately, 3 – food crates. Once 100 food is collected by the three vils, queue 1 vill, move two from food crates to go herd. Other vil collects all remaining wood crates, build a village (don’t forget to put your goat on village) AND a market. Get a 25 wood treasure & a 25 gold treasure and research your first food gathering tech, this is usually very easy to do. All villagers spawn to food. First card - 300 food. Age with around 13 villagers. Move 4 villagers to build wonder (Summer Palace) and all but 2-3 vils to wood and send 2 vils forward to the forward base. You should hit colonial between 4:10 – 4:20. Practice until you can do this. Move 4-5 vils to food from wood and the dudes building the wonder split 2 food – 2 wood once it's complete. Set the wonder spawn point to the FB and you get a free army every 151 seconds. Collect the food crates (400). Second card is 700 wood. With 700 wood, plus wood chopped build a war academy, village, consulate (Set to British) and spawn an old-han, you should also have enough wood left over for second food market upgrade.
Third and fourth cards are military shipments either Quiang, CKN, or Steppe to the FB depending on the other team's rush and your partners units usually. From here, I usually spawn 3-4 vils to gold from TC to get the remaining market upgrades (after that: once I have 300 gold I ship 700 gold and go to Fortress), otherwise after the 3-4 villagers have gone to gole, then I alternate to food and wood after that. This gives a good mix of Old Han from war academy and Standard Army from Summer Palace. This gives you a good mix of three unit types, light inf, pikes, and cav essential to a team game. Split the cav from the first spawned standard army and raid/explore. You usually have to explore because of your monk getting treasures. If you don’t have 32 – 38 military units minimum by 7:00 – 7:15 you’ve done something wrong. At around 10 mins you can send 6 Redcoats to your army for some nice reinforcements.
Tips –
1. Use the Shaolin Monk to gather treasures. This guy is OP and can get some great treasures easily. Use this guy in battles as well as he creates a nice meat-shield.
2. If you are on a heavy TP map, consider shipping trade empire first instead of 300 food, and during age-up build another TP and delay building the consulate with the 700 wood. This will slow your Age II time by about 45 seconds, but you will make up for it in units shipped around the 6:30 mark. If you’re on Deccan you can build 2 more TP’s and the consulate immediately. This fuels a very nice unit spam from XP.
3. 200 wood and 100 gold for a castle at the FB is not that expensive.
4. Never underestimate cover mode. If he has ranged infantry, send in your qiang in cover mode as a meatshield and use your CKN to do the damage (stole this from last bullet Nav’s guide. Used effectively, this works very, very well)
Necessary cards:
Age I:
300 food
Age II:
600 & 700 wood
700 gold (purely for when you need to go to fortress)
8 CKN
9 Pikes
7 Steppe
Mandarin Duck Squad (Flamethrower and 8 CKN for 500 food)
Age III:
CKN upgrade (repelling volley)
Team 4 hand mortars
Team Manchu (for 1000 gold)
Age IV:
Western Reforms
Recommended cards:
Age I:
Trade Empire
Northern Refugees
Age II:
Standard Army Hitpoints
Mongolian Scourge
Banner school
10 Rattan shields (for 500 gold)
Age III:
Beiyang Army for 1000 food (an under-rated card, IMO)
Confusious’ gift (I love this card, instant tech research)
Possible useful cards:
Team scout cavalry (large maps or maps w/cows) Age I
Old Han Reforms Age IV
My first strat ever written so be gentle. I don't have any rec's with this yet, but I'm on a 7-game win streak with it at the 2nd lt - Capt level.
Typical Build order:
Six vil start, typically 300 wood, 200 food.
3- hunts immediately, 3 – food crates. Once 100 food is collected by the three vils, queue 1 vill, move two from food crates to go herd. Other vil collects all remaining wood crates, build a village (don’t forget to put your goat on village) AND a market. Get a 25 wood treasure & a 25 gold treasure and research your first food gathering tech, this is usually very easy to do. All villagers spawn to food. First card - 300 food. Age with around 13 villagers. Move 4 villagers to build wonder (Summer Palace) and all but 2-3 vils to wood and send 2 vils forward to the forward base. You should hit colonial between 4:10 – 4:20. Practice until you can do this. Move 4-5 vils to food from wood and the dudes building the wonder split 2 food – 2 wood once it's complete. Set the wonder spawn point to the FB and you get a free army every 151 seconds. Collect the food crates (400). Second card is 700 wood. With 700 wood, plus wood chopped build a war academy, village, consulate (Set to British) and spawn an old-han, you should also have enough wood left over for second food market upgrade.
Third and fourth cards are military shipments either Quiang, CKN, or Steppe to the FB depending on the other team's rush and your partners units usually. From here, I usually spawn 3-4 vils to gold from TC to get the remaining market upgrades (after that: once I have 300 gold I ship 700 gold and go to Fortress), otherwise after the 3-4 villagers have gone to gole, then I alternate to food and wood after that. This gives a good mix of Old Han from war academy and Standard Army from Summer Palace. This gives you a good mix of three unit types, light inf, pikes, and cav essential to a team game. Split the cav from the first spawned standard army and raid/explore. You usually have to explore because of your monk getting treasures. If you don’t have 32 – 38 military units minimum by 7:00 – 7:15 you’ve done something wrong. At around 10 mins you can send 6 Redcoats to your army for some nice reinforcements.
Tips –
1. Use the Shaolin Monk to gather treasures. This guy is OP and can get some great treasures easily. Use this guy in battles as well as he creates a nice meat-shield.
2. If you are on a heavy TP map, consider shipping trade empire first instead of 300 food, and during age-up build another TP and delay building the consulate with the 700 wood. This will slow your Age II time by about 45 seconds, but you will make up for it in units shipped around the 6:30 mark. If you’re on Deccan you can build 2 more TP’s and the consulate immediately. This fuels a very nice unit spam from XP.
3. 200 wood and 100 gold for a castle at the FB is not that expensive.
4. Never underestimate cover mode. If he has ranged infantry, send in your qiang in cover mode as a meatshield and use your CKN to do the damage (stole this from last bullet Nav’s guide. Used effectively, this works very, very well)
Necessary cards:
Age I:
300 food
Age II:
600 & 700 wood
700 gold (purely for when you need to go to fortress)
8 CKN
9 Pikes
7 Steppe
Mandarin Duck Squad (Flamethrower and 8 CKN for 500 food)
Age III:
CKN upgrade (repelling volley)
Team 4 hand mortars
Team Manchu (for 1000 gold)
Age IV:
Western Reforms
Recommended cards:
Age I:
Trade Empire
Northern Refugees
Age II:
Standard Army Hitpoints
Mongolian Scourge
Banner school
10 Rattan shields (for 500 gold)
Age III:
Beiyang Army for 1000 food (an under-rated card, IMO)
Confusious’ gift (I love this card, instant tech research)
Possible useful cards:
Team scout cavalry (large maps or maps w/cows) Age I
Old Han Reforms Age IV
My first strat ever written so be gentle. I don't have any rec's with this yet, but I'm on a 7-game win streak with it at the 2nd lt - Capt level.