Page 1 of 1

Chinese Fast Rush by Mr Milo (ES)

Posted: Tue Dec 04, 2007 4:27 pm
by I__CHAOS__I
Chinese Fast Rush

Check it out & discuss

:twisted:

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Tue Dec 04, 2007 8:14 pm
by blayzer13
another strat from milo...wonder if will be as good as his ashi hammer lol

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Tue Dec 04, 2007 8:37 pm
by 36drew
Well, he is a colonel. Not sure if that means something or not. LOL.

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Tue Dec 04, 2007 9:16 pm
by blayzer13
hmmmm idk he could hack his rank o0o

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Wed Dec 05, 2007 6:06 am
by Navarone_Guy
Wow. More China. How original. I'd like to see him come up with something for India, Portugal, or Germany... then I'd respect him. I just really don't like it when these "experts" write up "guides" on "strategies", and claim that they're original. It's kind of insulting...

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Wed Dec 05, 2007 9:02 am
by ZoRPrimE
Looks effective I probably need to get 700 wood in my deck. I also tend to send CKN and flamethrower card first if I can get the food for it. I've been aging at 13 villies instead of his fast 12 villie. I find 13 still requires some waiting for 800f on most maps.

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Wed Dec 05, 2007 6:43 pm
by blayzer13
Right beside you on that one kk, lets see what they can do with the civs that re at a point where they require a lot more skill to be good at

Re: Chinese Fast Rush by Mr Milo (ES)

Posted: Thu Dec 06, 2007 3:56 am
by ZoRPrimE
I also really like some of the game philosophy advice this guy gives. I'm not going to say that this guy has a brilliant and brand new insight guide but he did a good job IMHO.

"Keep in mind that military production takes priority over economic production as you’re trying to maintain your military advantage, pushing his base and keeping him off of resources. In a sense, it doesn’t matter how many more villagers he has than you if they aren’t gathering."

He also covers this same point in the begining.

"Important note: if you find yourself having to choose between building military and a villager, either because they are competing resources or for pop space when you don’t have many houses, always build military. "

this quote is relevant to his and other strats that go for the really early kill at varying expense to your long term economy. It's also relevant to age 2 fighting, if your plan or necessity requires you to stay in age 2 it's a good rule of thumb. This rule is also one of the bigger differences between 1v1 and 2v2,3v3,4v4 games. It's often a great idea for at least one of your teamates to trade off military for eco as long as you are not losing bad.

Personally I like starts that are a little less 'win in these first few minutes or you're probably screwed type.' This specific strat is not the worst for that though.

yep I'm blabbering today, hope you guys like it.