otto start

Talk about Strategies and share your Replays here

Moderators: Global Moderator, Age Moderator

User avatar
Honorary Member
Honorary Member
Posts: 553
Joined: Fri Nov 23, 2007 5:21 pm

Re: otto start

Post by luukje »

I tried to play them in 1.02 and lost 150 ELO and 2 PR. I was playing dutch before,lol.

They are just a bit weaker than before.
User avatar
N3O Member
N3O Member
Posts: 3009
Joined: Thu Nov 15, 2007 12:55 am
Location: ??

Re: otto start

Post by I__CHAOS__I »

[quote=""36drew""][quote=""I__CHAOS__I""]i thought the mosque was approx 1/4 th of a TP, I should check cyclo's guide for that[/quote]

Yep. This is correct. Plus you get -6 to settler train time and have an extra 50 wood left over. Which makes maps like bayou...not as brutal.[/quote]

first tech reduces with 5 sec/vil but I don't know what u mean with 50 w left over? house + mosque + tech = 300 w

nerfing silk road plus removing a wood crate was too much
Wisdom is the supreme part of happiness. - Sophocles
Happiness belongs to the self-sufficient. - Aristotle
Post Reply