Quick Reference and Unit Comparison Update for Patch 1.01
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- Cyclohexane
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Quick Reference and Unit Comparison Update for Patch 1.01
DOWNLOAD: Quick Reference AOE3 TWC TAD
DOWNLOAD: Unit Comparison AOE3 TWC TAD
ONLINE: On-line Version Here
I know it has been a long time coming but my home, work, and hobby life has been at maximum output. Gaming is beginning to become a real treat in my schedule, much less working for free. I updated all of the content of both guides with all the new patch changes.
I included all of the hidden information not clearly defined in the patch notes such as pet unit statistics, converted guardian damage, the new standard map rotation, fire pit times and details, China’s Porcelain Tower wonder details of export and XP generation, and of course how the new (and old) multipliers work for all the units in the game.
For example, all light infantry receives a x2 multiplier to light cavalry. However, they also receive a 0.75 multiplier to heavy cavalry (defined in proto file as cavalry). Since light cavalry is also classified as cavalry, the actual bonus is 2 x 0.75 = 1.5 (no change).
This is a real slap in the face to eagle knights since light infantry does receive a x2 bonus versus them (not classified as cavalry). Either the designers of the patch do not understand how multipliers work or they really hated eagle knights. Considering all the direct and indirect nerfs to eagle knights, this seems a bit excessive to me. Not that the Aztec players have much to complain about in this patch. Don't get me wrong, it is a good patch, I just foresaw what’s happening now when I read it.
However, I am not here to discuss the patch changes, there are plenty of threads about that already. I am just giving yet one more gift to the community doing ES / BHG job for them. If you have never seen either of these guides, now is the time, it is bigger and better than ever before. If you are familiar with the guides, you will not be disappointed with this update.
Enjoy and post your comments here…
DOWNLOAD: Unit Comparison AOE3 TWC TAD
ONLINE: On-line Version Here
I know it has been a long time coming but my home, work, and hobby life has been at maximum output. Gaming is beginning to become a real treat in my schedule, much less working for free. I updated all of the content of both guides with all the new patch changes.
I included all of the hidden information not clearly defined in the patch notes such as pet unit statistics, converted guardian damage, the new standard map rotation, fire pit times and details, China’s Porcelain Tower wonder details of export and XP generation, and of course how the new (and old) multipliers work for all the units in the game.
For example, all light infantry receives a x2 multiplier to light cavalry. However, they also receive a 0.75 multiplier to heavy cavalry (defined in proto file as cavalry). Since light cavalry is also classified as cavalry, the actual bonus is 2 x 0.75 = 1.5 (no change).
This is a real slap in the face to eagle knights since light infantry does receive a x2 bonus versus them (not classified as cavalry). Either the designers of the patch do not understand how multipliers work or they really hated eagle knights. Considering all the direct and indirect nerfs to eagle knights, this seems a bit excessive to me. Not that the Aztec players have much to complain about in this patch. Don't get me wrong, it is a good patch, I just foresaw what’s happening now when I read it.
However, I am not here to discuss the patch changes, there are plenty of threads about that already. I am just giving yet one more gift to the community doing ES / BHG job for them. If you have never seen either of these guides, now is the time, it is bigger and better than ever before. If you are familiar with the guides, you will not be disappointed with this update.
Enjoy and post your comments here…
Last edited by Cyclohexane on Thu May 22, 2008 7:24 am, edited 1 time in total.
Lead, Follow, or Get the Hell out of the way!
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
- Cyclohexane
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Re: Quick Reference and Unit Comparison Update for recent Pa
Last edited by Cyclohexane on Fri May 23, 2008 7:56 am, edited 1 time in total.
Lead, Follow, or Get the Hell out of the way!
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
- NEO_CrAz3n
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Re: Quick Reference and Unit Comparison Update for Patch 1.0
Nice job Cyc! As soon as Strokey and I can access our admin accounts again we'll put it on the front page (news) and add it to the links section.
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"Any strat that beats me is lame." -CrAz3n
"Quoting yourself is just as bad as speaking about yourself in the third-person." -CrAz3n
Re: Quick Reference and Unit Comparison Update for Patch 1.0
Your efforts continue to be one of the biggest contributions to the AOE community. It is greatly appreciated!
Re: Quick Reference and Unit Comparison Update for Patch 1.0
greta job
are you sure the jap shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?
are you sure the jap shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?
- Cyclohexane
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Re: Quick Reference and Unit Comparison Update for Patch 1.0
[quote=""luukje""]greta job
are you sure the jap shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?[/quote]
It is working fine for me. Perhaps you are looking at the wrong data (the highlighted blue cells are the results, the yellow cells are the input). It is easy for me to understand since I designed it, but looking at someone else work can be challenging at times. Can you describe what you are doing? I'm sure we can get it straightened out.
Also, remember it is the total number of animals on the map at shrines, not animals per shrine.
are you sure the jap shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?[/quote]
It is working fine for me. Perhaps you are looking at the wrong data (the highlighted blue cells are the results, the yellow cells are the input). It is easy for me to understand since I designed it, but looking at someone else work can be challenging at times. Can you describe what you are doing? I'm sure we can get it straightened out.
Also, remember it is the total number of animals on the map at shrines, not animals per shrine.
Lead, Follow, or Get the Hell out of the way!
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
Re: Quick Reference and Unit Comparison Update for Patch 1.0
Thanks Cyclo. Now I can put the updated version on my PDA to ponder over.
Re: Quick Reference and Unit Comparison Update for Patch 1.0
works fine now. Just thought you shouldnt put more then 4 animals on shrines.
Re: Quick Reference and Unit Comparison Update for Patch 1.0
Lukje, you can't put more than 4 animals on a shrine. Hunts won't be attracted there and herdables act like villies on a mill/farm in that once you have a max already allocated you can't send any more.
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- Cyclohexane
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Re: Quick Reference and Unit Comparison Update for Patch 1.0
[quote=""ruminator""]Lukje, you can't put more than 4 animals on a shrine. Hunts won't be attracted there and herdables act like villies on a mill/farm in that once you have a max already allocated you can't send any more.[/quote]
I just made it automated so that if you have 2 shrines, you cannot put more than 8 animals total, 3 shrines no more than 12, etc. There are ways around it but I thought it would be useul to prevent errors, not cause them. Glad its working for you now
I just made it automated so that if you have 2 shrines, you cannot put more than 8 animals total, 3 shrines no more than 12, etc. There are ways around it but I thought it would be useul to prevent errors, not cause them. Glad its working for you now
Lead, Follow, or Get the Hell out of the way!
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
- I__CHAOS__I
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Re: Quick Reference and Unit Comparison Update for Patch 1.0
hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery
285 HP
27 attack
x1.75 vs artillery

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Re: Quick Reference and Unit Comparison Update for Patch 1.0
Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.
- Cyclohexane
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Re: Quick Reference and Unit Comparison Update for Patch 1.0
[quote=""I__CHAOS__I""]hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery[/quote]
I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.
[quote=""Sun_Tzu1""]Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.[/quote]
No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.
285 HP
27 attack
x1.75 vs artillery[/quote]
I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.
[quote=""Sun_Tzu1""]Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.[/quote]
No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.
Lead, Follow, or Get the Hell out of the way!
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
QUICK REFERENCE GUIDE & AOE3 TWC TAD UNIT COMPARISON:
AOE3 TWC TAD Quick Reference & AOE3 TWC TAD UNIT COMPARISON
Re: Quick Reference and Unit Comparison Update for Patch 1.0
[quote=""Cyclohexane""][quote=""I__CHAOS__I""]hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery[/quote]
I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.
[quote=""Sun_Tzu1""]Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.[/quote]
No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.[/quote]
Hey Cyclo,
I think he meant the guide incorrectly lists Ruthlessness as still applying to Eagles rather than the WH units.
Mac
285 HP
27 attack
x1.75 vs artillery[/quote]
I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.
[quote=""Sun_Tzu1""]Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.[/quote]
No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.[/quote]
Hey Cyclo,
I think he meant the guide incorrectly lists Ruthlessness as still applying to Eagles rather than the WH units.
Mac