K Bash - review of the last one. I will check the other two when I get time, I just had a minute so I looked at one.
Notes: 1) I don't think your troubles here are that deep, they are easily fixed, see below. 2) I stopped review at 13:00 b/c I don't think anything that happened after is of as much value.
Here we go:
1) He starts his rax at 7:07 and first engagement is at 8:05. You are in an all-out rush and he is doing some shrine-boom thing. You need to engage him earlier. If you had hit him 30-40 seconds earlier he would have been in deep trouble. Remember how precious those first age 2 seconds are.
2) Your raiding focused on shrines. You should focus on villies. Your fully loaded shrines were about 1/2 villie equivalent, his boosted shrines were just under 1 villie equivalent. It takes your guys a million shots and maybe 30 seconds to kill a shrine, it takes ten or so shots to kill a villie, and merely showing up to send his villies into the town center. If you hole up 15 villies for 30 seconds for the same effort as burning one shrine, that's 450 villies seconds or up to 900 shrine seconds you have wasted of his. When you burned a shrine down at 7:30, 450 seconds later is 15:00 - essentially after the game is decided. Not to mention that you would have seen his town sooner and realized he had no guys.
3) scout - or at least go look at his town if you're in all-out rush like you were
4) good mixed forces. look at the 10:20 battle then consider how that goes if you have all ashi.
5) you had a 15-20 second problem getting your aging going after you got 800 food. that translates to 15-20 precious post-age 2 seconds. you beat him aging b/c you used 4 and he used 1 on aging. That was consistent with the strats for each of you - you need to get to age 2 quicker and he's booming so he'd rather those 3 guys were working. However, i doubt his pays out b/c he can throw those higher age 2 cards earlier, so i think a few villie seconds of resources is irrelevant. You should stick with 4 on your strat in any case.
6) I think you had a problem getting your rax up right after age 2 as i didn't see it right away. If you did get it up right away, nvm.
7) At 8:45, he has the dutch consulate gold trickle, 5 villie lead, and 5-ish shrine lead (his are boosted, hard to say). he paid for this with an unready military, but you let him off the hook (go bears. lol). IMO you are behind from this point, as your strat is designed to peak around 7:00 or just before, while his is more like a 10 min thing.
there was an 8:05 battle where you had more guys, but due to a crossfire he was able to better focus fire. You retreated, but probably should have done so a little earlier. This contributed to his inferior army surviving.
9) you had 2 guardian battles going early and you lost both (but weren't killed). that didn't help but it's hard to say the exact effect.
OK - those were the notes. The things I think you should take away from this game:
1) make sure you're paying close attention at those critical moments (nearing 800 F, hitting age 2, getting rax built and first guy building from rax, etc.)
2) focus on the biggest bang for the buck with your raid/rush. This is decidedly villies and not shrines. If you get a decent siege unit later you can knock out a shrine, or use a spare couple of guys later.
3) if you are doing the super-fast rush (which you are using a build order consistent with) then make sure you scout and that you engage as early and effectively as possible. don't let any of your guys get killed needlessly or while fighting from an inferior position - this is especially true early