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Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 1:24 pm
by Zutazuta
[quote=""generalbuschmann""]not to forget oprichniks... walls are important
some 1v1 matchups are also hard to win without walls, some civs need walls to survive rushes (possible without walls also, nut very hard) , i think its good as it is[/quote]
Just cruising through a bunch of clan forums, making accounts (which I will need sometime, hopefully before the holiday season is upon us). Opri are being looked at, however walls will in all likeliness left as they are.
Big thanks to N3O clan for how many of you use the FP.
Peace.
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 1:31 pm
by deadhanddan
give opris splash attack imo

Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 6:12 pm
by Blackadderthe4th
I thought Trade Monopoly was suppose to get around wall laming, as usually the guy laming walls doesn't have map control.
Yeah opris need a splash attack and speed boost imo. Their siege could be better too.
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 6:43 pm
by Soccerman771
[quote=""Blackadderthe4th""]I thought Trade Monopoly was suppose to get around wall laming, as usually the guy laming walls doesn't have map control.
Yeah opris need a splash attack and speed boost imo. Their siege could be better too.[/quote]
You also should be able to play a card to let your russians build a firepit for added siege dance.
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 9:45 pm
by LaZy
I was thinking adding a unique Wonder just for Opris 2 stand better against ranged and melee attacks, kinda like 50% 2 both res.
out
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 10:25 pm
by StrokeyBlofeld
hmm, personaly I think the probem is they just don't have enough legs! they are too slow... give em 2 more legs.
The to address the issue regarding their lack of siege, perhaps they could carry up to 6 swizz pike on their back or something? (the extra 2 legs should help with this).
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 10:27 pm
by Kaiser_von_Nuben
[quote=""Soccerman771""][quote=""Blackadderthe4th""]I thought Trade Monopoly was suppose to get around wall laming, as usually the guy laming walls doesn't have map control.
Yeah opris need a splash attack and speed boost imo. Their siege could be better too.[/quote]
You also should be able to play a card to let your russians build a firepit for added siege dance.[/quote]
LOL Soccer, how about we call it the Vodka Den and it transforms opris into merciless drunken pillagers with X7 attack against male vils (X14 against females).
Re: Fan patch suggestion
Posted: Mon Nov 23, 2009 11:24 pm
by ckei
molotov **** ftw
Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 2:09 am
by Aaryn_GenD
[quote=""Kaiser_von_Nuben""]
LOL Soccer, how about we call it the Vodka Den and it transforms opris into merciless drunken pillagers with X7 attack against male vils (X14 against females).[/quote]
i'd welcome this change
Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 2:46 am
by gendarme
I just have a question, if you look closely to settlers/villagers on silver/gold mines.
The males seem to gather faster, is that true? If so, don't change.

Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 6:12 am
by Soccerman771
[quote=""Kaiser_von_Nuben""][quote=""Soccerman771""][quote=""Blackadderthe4th""]I thought Trade Monopoly was suppose to get around wall laming, as usually the guy laming walls doesn't have map control.
Yeah opris need a splash attack and speed boost imo. Their siege could be better too.[/quote]
You also should be able to play a card to let your russians build a firepit for added siege dance.[/quote]
LOL Soccer, how about we call it the Vodka Den and it transforms opris into merciless drunken pillagers with X7 attack against male vils (X14 against females).[/quote]
Yeah, and a multiplier vs French vils. Sounds good. Add this with the 6 pikes on the back and they should be able to 1 hit a fully upped aztec wall with 25 dancers

Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 8:18 pm
by Kaiser_von_Nuben
[quote=""Soccerman771""][quote=""Kaiser_von_Nuben""][quote=""Soccerman771""][quote=""Blackadderthe4th""]I thought Trade Monopoly was suppose to get around wall laming, as usually the guy laming walls doesn't have map control.
Yeah opris need a splash attack and speed boost imo. Their siege could be better too.[/quote]
You also should be able to play a card to let your russians build a firepit for added siege dance.[/quote]
LOL Soccer, how about we call it the Vodka Den and it transforms opris into merciless drunken pillagers with X7 attack against male vils (X14 against females).[/quote]
Yeah, and a multiplier vs French vils. Sounds good. Add this with the 6 pikes on the back and they should be able to 1 hit a fully upped aztec wall with 25 dancers

[/quote]
True about the French vils. Not enough chicks in those French colonies ::/
Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 9:54 pm
by IndyBrit
Other reasonable Opri boost suggestions:
all damage is unresistable siege damage; self-heal while idle; able to build forts; ability to train more Opris; can act as a card delivery location; new Opri card to make them 1 population; stealth ability
Just some thoughts, we need to find a way to make this unit useful.
Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 9:57 pm
by I__CHAOS__I
dont forget to add 2 crackshots and the cloning ability

Re: Fan patch suggestion
Posted: Tue Nov 24, 2009 10:18 pm
by Kaiser_von_Nuben
Look! A real oprichnik!!!
http://pro-cccp.ru/wp-content/uploads/2 ... ichnik.jpg
He doesn't look that dangerous, does he?