Re: Yukon Crazy!
Posted: Thu May 14, 2009 10:50 pm
[quote=""LaZy""]Dan,
U seem to have a very sound understanding of Natives, and what they offer for most civs. You also seem 2 b able incorprate (sp) them into every game u play. I would luv 2 know a little more about them. I just dont place natives in my general gameplay, regrdless of maps and civs chosen. I think most players dont either.
I would find it very cool if u´d sit down 4 a while and write up a comprehensive guide on natives. Yes i know, there are a couple out there, but none which actually bring about a strategy for them. ie which civ and with what strategy would a player most benefit from the natives on, say, Sonora. If u could just make a guide 2 remind us LaZy people what maps get which natives and how certain civs would most benefit from both the techs and their units.
out[/quote]
Lazy you might want to give Peachrock's guide a shot
http://viper.sanctuary-network.com/nati ... /index.htm
It's a good guide to know where's who and what, although he could have made it more in depth when it comes to innovation.
For instance, mapuche win games on Araucania when the 2 players are far and decide to boom - having 30 more of these crazy sucky clubmen in addition to your full pop army will get you the upper hand over the surrounded by units army.
U seem to have a very sound understanding of Natives, and what they offer for most civs. You also seem 2 b able incorprate (sp) them into every game u play. I would luv 2 know a little more about them. I just dont place natives in my general gameplay, regrdless of maps and civs chosen. I think most players dont either.
I would find it very cool if u´d sit down 4 a while and write up a comprehensive guide on natives. Yes i know, there are a couple out there, but none which actually bring about a strategy for them. ie which civ and with what strategy would a player most benefit from the natives on, say, Sonora. If u could just make a guide 2 remind us LaZy people what maps get which natives and how certain civs would most benefit from both the techs and their units.
out[/quote]
Lazy you might want to give Peachrock's guide a shot
http://viper.sanctuary-network.com/nati ... /index.htm
It's a good guide to know where's who and what, although he could have made it more in depth when it comes to innovation.
For instance, mapuche win games on Araucania when the 2 players are far and decide to boom - having 30 more of these crazy sucky clubmen in addition to your full pop army will get you the upper hand over the surrounded by units army.