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Re: Fan Patch Ottos
Posted: Thu May 07, 2009 11:01 pm
by Kaiser_von_Nuben
[quote=""deadhanddan""]shoulda seen the clan game on GV yesterday , triple cav vs. double anti-cav+ r.i. , guess which won

[/quote]
Hmmm, that's unusual, though. Unless they knew precisely that you would do multi-cav, I wouldn't advise a double HI combo! Scouting FTW.
Re: Fan Patch Ottos
Posted: Fri May 08, 2009 12:54 am
by IndyBrit
[quote=""Kaiser_von_Nuben""][quote=""deadhanddan""]shoulda seen the clan game on GV yesterday , triple cav vs. double anti-cav+ r.i. , guess which won

[/quote]
Hmmm, that's unusual, though. Unless they knew precisely that you would do multi-cav, I wouldn't advise a double HI combo! Scouting FTW.[/quote]
It doesn't turn out like you think. The anti-cav was Zambs and Rod/Musket and the RI was longbow. We were raided to death until they hit Industrial and polished us off with Artillery. We may have been a bit out-classed as a bonus.

Re: Fan Patch Ottos
Posted: Fri May 08, 2009 3:14 am
by deadhanddan
blame lazy for the triple cav idea....33 minute long game and i never broke past 40 vills.....

lol u know it's going to be a different type of game when 3 seperate swarms of cav all converge on a single tc (mine) hahaha
Re: Fan Patch Ottos
Posted: Fri May 08, 2009 6:34 am
by danno527
I just tryed the native/jan rush vs a japanese captain and it worked well.
Re: Fan Patch Ottos
Posted: Fri May 08, 2009 6:41 am
by 36drew
The only thing I have time to say is that with otto's in 1.1 you need all three units to win the game effectively. This is actually one of there downfalls since you need 3 military buildings, and scouting will reveal your EXACT starting strategy.
Early Fwd Rax: Jan Rush
Rax/Foundation: Jan Abus
Stables: Huss
The point is that since each of otto's buildings only make one unit, this is actually makes any element of surprise very difficult. And the straight FF is pretty much suicide if you know how to counter it. Semi-ff is certainly viable though. Even semi-FI or semi-FR.