Re: Best treaty 40 deck for france
Posted: Fri Oct 31, 2008 8:58 pm
If you're playing 40NR you have soooooo much time to fully age up and max pop that you don't need any military shipment, villager or resource cards at all.
Take all faster training, military improvement (hp/attack/speed), mill, wood and plantation upgrades. Also, have a deck for water maps with admiralty in. Unique church card, factories, fort (x2), advanced arsenal are also required. Native upgrades will be somewhat more map dependent - so have a deck where you get some handy TPs.
Basically three decks for all eventualities.
Suggested basis as follows:
resource trickle cards 2
factories 2
forts 2
military upgrades 7
faster training 3
mill/wood/plantation 7
advanced arsenal 1
unique church 1
total 25
You can tweak this as required but military upgrades should remain in for cav/skirms which will be the basis of your army. If you need other cards you can drop artillery upgrades. I know French can have 3 forts but you can't afford to spend 3 cards on them.
In treaty I have a weakness for the hot air balloon card as it can otherwise be difficult to scout and spies is way expensive where opponent has 200 pop on the board.
Take all faster training, military improvement (hp/attack/speed), mill, wood and plantation upgrades. Also, have a deck for water maps with admiralty in. Unique church card, factories, fort (x2), advanced arsenal are also required. Native upgrades will be somewhat more map dependent - so have a deck where you get some handy TPs.
Basically three decks for all eventualities.
Suggested basis as follows:
resource trickle cards 2
factories 2
forts 2
military upgrades 7
faster training 3
mill/wood/plantation 7
advanced arsenal 1
unique church 1
total 25
You can tweak this as required but military upgrades should remain in for cav/skirms which will be the basis of your army. If you need other cards you can drop artillery upgrades. I know French can have 3 forts but you can't afford to spend 3 cards on them.
In treaty I have a weakness for the hot air balloon card as it can otherwise be difficult to scout and spies is way expensive where opponent has 200 pop on the board.