Patch 1.3d - Few changes and Pindari Cavalry unit

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murdilator
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Patch 1.3d - Few changes and Pindari Cavalry unit

Post by murdilator »

Hey all again, I've set up the next iteration of the FP. The Patch Launcher is included in the post for those of you who do not yet have it. I have done some slight more balance on units and slightly more bug fixes, such as:

- Maya Holcan Spearman having 3.75x against cav and 3.0x against LI (up from 3.5x and 2.8x)

- Sioux Warchief builds Teepees twice as slow as other units

- Sioux Tashunke Prowlers: keeping build limit at 12 (instead of 15)

- Marauders Card: +50% Tashunke Build limit, +0.50x multiplier against villagers, Champion and Legendary Upgrades set obtainable

- Tashunke bugs fixed (with speed, I believe)

- Wakinas no longer get 4.20 speed (4.0 now), and fixed bug where I had made them 60 food, 35 coin (instead of 60 food, 40 coin)

- Revolution Bank and Bakery build limit decreased to 2 each.

- Washington Revolution Politician now gives +20% Gatling att/hp, and delivers 4 Gatling Guns (down from +25% att/hp, 4 Gatling Guns)

- Incan Bolas Warriors now do proper damage against guardians

- Hire Indian Arsonists Card: effect increased to deliver 7 Arsonists.


But it wouldn't be much without Pindari Cavalry:

- New Mercenary Unit added: Pindari Cavalry. Pindari Cavalry are Irregulars, having more range than other ranged cavalry, high melee attack, but a slower rate of fire. They excell against Hand Cavalry, Villagers, and Buildings. Pindari Cavalry are found on maps where Thuggees are found, and can be first trained at the Saloon or Monastery in the Fortress Age. Stats: 245 coin, 3 pop, 430 HP, 0.30 ranged armor, 7.25 speed, 47 ranged dmg, 16 range (19 LOS), 3.5 ROF, 2.8x vs. Heavy Cav, 2.25x vs. Coyotemen, 2x vs. Villagers, 2x vs artillery, 29 hand (with same multipliers), 45 siege, and 45 train points. As a beta unit, they do not have audio.

Screenshots of Pindari Cavalry Gameplay:


In Combat with others:

Image


Laying out 4 Coureurs; A Pindari Cavalry can kill a Coureur with Great Coat upgrade in 4 shots.

http://s402.photobucket.com/albums/pp10 ... een332.jpg


Against Buildings:

http://s402.photobucket.com/albums/pp10 ... een334.jpg


Victory at last:

http://s402.photobucket.com/albums/pp10 ... een336.jpg


Legendary Tashunkes in Stealth - 8.91 Speed!!!

Image

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Link to File Upload:

http://rts-sanctuary.com/index.php?port ... try2119024


Download Instructions:

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Read-me text created by murdilator. For installation of N3O Fan Patch Beta,
after the initial download.

*This N3O Beta Patch requires having the TAD Patch Launcher previously installed.

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The following information is what is needed to successfully be able to launch and play
this N3O Fan Patch Beta 1.3d.

1. Launch your game with the TAD Patch Launcher to TAD 1.03/RE 1.03/ES 1.03. (This is recommended, not necessary).

2. Exit Age of Empires III.

3. Click on "start," and go to the folder "My Documents."

4. Go to "My Games," then "Age of Empires 3," then to the folder "Fan Patches."

5. Select the Folder next to this readme, called "N3O Patch FP Beta 1.3d," and 'click and drag' it into
the "Fan Patches" folder. For clarification, it is the following folder:

%USERPROFILE%/MyDocuments/MyGames/AgeOfEmpires3/FanPatches

6. You are now able to launch N3O Fan Patch Beta 1.3d via the TAD Patch Launcher.

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Enjoy!




regards,



murdilator
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.

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Scenario Design Competition Participant 2009:

3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
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