interesting fanpatch changes

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lordandcount
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Re: interesting fanpatch changes

Post by lordandcount »

Wouldn't it be possible to make that you recuire at least 1 card in age 3/4? If I understand it correctly how the cheat works this would solve it and it wouldn't affect gaming I think cuz all normal people have at least one card in age 3/4
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Aaryn_GenD
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Re: interesting fanpatch changes

Post by Aaryn_GenD »

[quote=""MNBob""]I don't think there is a way to fix it because of how Pause and ESO work. It would probably require either a server or client fix.[/quote]

hmm, the german treaty fp community sounded really confident there
but since you are the source, it is true what you say :?
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Re: interesting fanpatch changes

Post by MNBob »

[quote=""MNBob""]
Hopefully, everyone who has the current AS patch will update to the new AS patch. Perhaps they could have thought about an auto-updater so that when you run the patch launcher it checks it is running the latest AS patch first and if not updates it?
Funny you should mention that. On Thursday/Friday I wrote an auto-updating patch launcher that is only for use with the Age Sanctuary fan patch. I'll probably release it before the end of the month. We're testing it right now with our 1.1 patch test iterations.[/quote]

http://agesanctuary.com/index.php?porta ... pic=121076
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Re: interesting fanpatch changes

Post by cheesehat »

Thanks for screwing Ottos over guys. I've now made up my mind.
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James246
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Re: interesting fanpatch changes

Post by James246 »

Lol? How did Otto's get screwed over? If anything, they are being boosted!
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Re: interesting fanpatch changes

Post by cheesehat »

I don't see how making Millet system costing 180f/w/g instead of 100 wood is a boost, this basically goes back to making ottos only competitive on maps with trade posts.

I'm not paying 80w, 180f and 180g for 2 settlers.
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James246
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Re: interesting fanpatch changes

Post by James246 »

[quote=""cheesehat""]I don't see how making Millet system costing 180f/w/g instead of 100 wood is a boost, this basically goes back to making ottos only competitive on maps with trade posts.

I'm not paying 80w, 180f and 180g for 2 settlers.[/quote]

No idea where you got 80 wood, 180 food and 180 gold from...

Here it is:

[quote=""AgeSanc""]- ChurchMilletSystem: Cost changed from 100 wood to 125 food, 125 wood, 125 gold. Availability moved from age 1 to age 2. Reduces settler train time by 5 seconds and delivers 2 settlers.[/quote]

As you can see, you receive 2 Settlers, which to the Ottomans is a big boost, due to you usually having a very limited amount of Settlers. Plus, they are trained 5 Seconds faster. The current Millet System, IIRC, is only 3 Seconds?

Plus, say you get a 300 Wood start, you can build 1 Mosque and 1 House, and still have 100 Wood left. I'm guessing a strat might be to gather 25 Wood while aging to try and get this upgrade? I dunno.

Or maybe just ignore the Mosque upgrade till a bit later on.

Or maybe, do a Jan/Abus Rush without building a Mosque so you can build a Barracks and Artillery Foundry right when you age.

It'll be interesting to see what way will be the best!
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MNBob
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Re: interesting fanpatch changes

Post by MNBob »

[quote=""James246""]Plus, they are trained 5 Seconds faster. The current Millet System, IIRC, is only 3 Seconds?[/quote]
No it is currently -5.

And right now Otto is OP in the fan patch. So if anyone looks at these changes and thinks Otto has bee nerfed they are very wrong.
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Sporting_Lisbon
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Re: interesting fanpatch changes

Post by Sporting_Lisbon »

Yes, ottos with good eco are obviously OP. Their good army isnt noticeably OP with 25 vills
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DrWho42
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Re: interesting fanpatch changes

Post by DrWho42 »

"Sioux
- Economic shipments deliver free bison (All Wise Woman shipments excluding the bison shipments, all villager shipments, town center wagon, advanced dock, advanced plantations, advanced market, advanced farm, and advanced trade post). Age 1 economic cards give 1 free bison, age 2 economic cards give 2 free bison, age3 economic cards give 3 free bison, and age4 economic cards give 4 bison."

Hurray! I had argued for something like this on Heaven Games a few years ago. I had advocated that they get a bison or two with every shipment, kind of like the free Uhlans for German shipments. The Sioux have such poor farming cards, this will help them keep hunting a bit longer.
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Re: interesting fanpatch changes

Post by cheesehat »

Im not paying 25 wood, 125 food and 125 gold for 2 settlers. I will just ship 2 settlers. Seeing as you cant get it in age one, thats antoher disadvantage...
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James246
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Re: interesting fanpatch changes

Post by James246 »

It is 125 food, 125 wood, 125 gold!

Mnbob is saying that they are OP in the testing now.

This is a big boost to their eco, and their super strong combo of Jan/Abus.

That's really what Ottos are now (no FP). Strong army, weak eco.
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Hydrovert5
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Re: interesting fanpatch changes

Post by Hydrovert5 »

Yeah, you raid an Otto a few times and he's down for good.
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James246
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Re: interesting fanpatch changes

Post by James246 »

Yup. Villies are so precious to Ottos, that this Mosque Upgrade (giving you 2 vills and faster training vills) is so strong.

The testing team is even saying it's OP!
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Hydrovert5
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Re: interesting fanpatch changes

Post by Hydrovert5 »

About time Ottos had a decent boost. They've been whacked about by all the other civs for too long now.
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