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Re: Falconet micro?

Posted: Wed Apr 02, 2008 1:02 am
by Sporting_Lisbon
Cause I find cannons boring.
BORING?!

How can it not be fun to see your 5 falcs killing 15 skirmishers in one shot??

Re: Falconet micro?

Posted: Wed Apr 02, 2008 1:15 am
by Navarone_Guy
They're slow. I'd much rather see 20 hussars hack apart 15 skirms. :D

Re: Falconet micro?

Posted: Wed Apr 02, 2008 1:29 am
by Sporting_Lisbon
Yeah but as germans I get (in 1.00) uhlans, skirms, falcs and maybe mercs too :p How can that not be fun ^^

Re: Falconet micro?

Posted: Wed Apr 02, 2008 2:04 am
by Marksman_Anders
I love the ragdoll effect and especially when some innocent, female villager gets shot by say, 10 cannons (i know its overoveroverkill but its fun :D) and then screams in that ***** way...

Re: Falconet micro?

Posted: Fri Apr 04, 2008 7:19 pm
by LaZy
Blackadderthe4th wrote:
I think falconets tend to target the most remote, insignificant target they can, you know some lone musketeer with 1HP just standing there pondering the workings of the universe trying to understand the mind of God whilst scratching his arse and not even participating in the battle. At least thats what mine tend to do if I leave them alone. Then if I suggest to them and ask them to target a dense mass of units they revolt at the idea of being actually asked to do the job you built them for and spend the rest of the battle undeploying moving a millimeter closer, then redeploying, realising that the millimeter of movement wasn't enough to get into range of the target and undeploying and repeating the whole process until the enemy finally destroys them after only firing a shot! Well you did ask for my thoughts on them.

Other then these minor flaws I think falcs are great. I think its best if you target every other soldier so that the combined splash damage received from the falcs shot will kill the unit instead of merely injuring them.

Every now and again I feel inspired (usualy after a couple of pints - which is far more often than Id like 2 admit) but Chris u really showed me how its done with this 1 m8. Keep up the hard work bro.

Out

Re: Falconet micro?

Posted: Fri Apr 04, 2008 7:43 pm
by emperoral
Well I am pretty sure my falc's I use are scared hurting someone and love to be petted like a cat to anybody that charges them. They even love it well a nasty man (could be a woman but I doubt it) comes on a horse and cuts them up for scrap metal. Hell they think villagers feed them cannonballs the muppets! But best of all they are like look at me I can destroy building mainly house's while the rest of the guys are fight of a hord of angry gun shooting arrow firing manics coz some stupid cannon wants to take pot shots at their house's. Adder consider yourself lucky at least yours go for a musketeer with 1 HP he would wipe mine out! :oops:

Re: Falconet micro?

Posted: Mon Apr 07, 2008 9:32 pm
by Puddleglum
So I think the consensus is . . . that falconets are completely useless when left to their own, and when microing they should take priority over other units?

Re: Falconet micro?

Posted: Mon Apr 07, 2008 11:25 pm
by Sporting_Lisbon
^ Yes.

Re: Falconet micro?

Posted: Thu Apr 10, 2008 12:59 am
by rufio_eht
First of all let me say, you don't know how long I've been waiting for this question :D

Main characteristics mentioned:

a) they usually (not always) fire at building when left uninstructed.

b) they do not automatically target nearest enemies or largest clump of soldiers

My reccomendations:

a) Never send them anywhere while u r not watching them.

b) if you are not watching them, set them to firing position so theyll shoot anything that comes.
other b) make sure u have anti cav/meat shield DIRECTLY surrounding your falcs, even mass horses will die if they cant get to the falcs. keep in my that the cannons generally protect the anti cav from LI as much as the anti cav protects cannon from horses in some games, id say especially against brits.

c) they cannot do damage to anything that is directly in front of them, so use the one getting killed by the horse to target infantry or something, maybe even another horse that is not right on that particular cannon, whilst using at least a couple of your outhers to kill that horse if necessary, another note on this, dont wait for ur anti cav to get there/reload, the cav needs to die faster than anything if they are on ur cannons, so dont be afraid to use the cannon fire on them even with mass inf in range, also use anythign that does damage to kill the ones on ur cannon. this is especially true with muskets, there are next to no circumstances where muskets are better set to melee when protecting cannons, imho, correct me if im wrong. well i guess if u put some on melee it might be a good idea, but depends on circumstance.

d) falcs are great anti cav =) just be sure to bring your meatshield or forget about it, sadly their hit and run only works against buildings with no firing damage

e) if u know there are culvs, make dam sure u can kill them before charging in with ur falcs, one of my favorites is to send cav or sometimes inf depending what enemy has to absorb the culv fire while culvs are in firing position, then set up my falcs to kill his culvs (risky, only works in pr<20 as far as ive seen, but fun)

f) if you think your army is probably going to die and thus ur cannons be exposed to cav, get them out of there a lil bit early, and try to have ur military building rdy to make anti cav (pref on horseback) as soon pop space opens up/you have extra resources while sendign ur attack. even if they catch the cannons it will probably cost some cav, most players may or may not be willin to make the trade, as a falc is 2.5 hussars.

g) use muskets or get ur teammate to if u cant for defense, like i said its almost always a good idea to shoot cav with ur cannons, and that way their health will at least be very low, making it take only a few musket shots in most cases to finish em off.

h) i have yet to master using ruyters as meat shields, i dunno what do u guys think bout them? but i think my problem is that i tend to overbuild my number of cannons and not enough ruyters, seeing as 5 ruyters is a cannon and i want that killing power asap.

i)as dutch, my general plan now is to make my first attack force the 20 odd skirms i made in age 2 and 4 to 5 cannons usually 1 min to 1 and half min after i hit fort which can win games alot of times right then, if not, enemy usually masses cav after that, not light cav, not anti cav, so if I then start making hussars (1000 food shipment helps) i can have cannon hussar which usually leaves the rest of his army (usually LI) with their pants around their ankles along with his econ, cannons waltz over gg. nice because if u know they wont have cav in their first wave, u can gear ur econ for exactly what u need to spam the hussars after first wave. alot of times ppl run back when they see falcs that early which is smart. you could even split ur falcs into 2 groups at that point, maybe 2 falconets with ur skirms and however many u can get with cav, send ur skirms/falconet group forward till his heavy cav collapse then collapse on his cav with ur cav and otehr falcs shooting on those horse

j) try to pull cav away somehow, small attack force somewhere, get creative, that way u can also not be suprised when u see a billion heavy cav coming at ur cannons otherwise.

last thing) i dont reccomend shift clicking as there is a lot going on usually and the highest concentration constantly changes, and they usually will not leave their inf in range of cannons, so if u do shift click, when they move their inf back, you will have what I now call (as a Dr. of Cannonology) The Adder Effect, in which case they will undeploy to catch up with those retreating inf.

good day sirs

Re: Falconet micro?

Posted: Fri Apr 18, 2008 11:01 pm
by TheRam
*reads Rufio's mega-post*
8O Pretty good advice.